It's & for struct references, not #. Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> --- include/drm/drm_modeset_helper_vtables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h index b61c2d45192e..d4619dc2eecb 100644 --- a/include/drm/drm_modeset_helper_vtables.h +++ b/include/drm/drm_modeset_helper_vtables.h @@ -672,7 +672,7 @@ struct drm_connector_helper_funcs { * fixed panel can also manually add specific modes using * drm_mode_probed_add(). Drivers which manually add modes should also * make sure that the @display_info, @width_mm and @height_mm fields of the - * struct #drm_connector are filled in. + * struct &drm_connector are filled in. * * Virtual drivers that just want some standard VESA mode with a given * resolution can call drm_add_modes_noedid(), and mark the preferred -- 2.8.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel