[PATCH] drm: Fix up markup fumble

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It's & for struct references, not #.

Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx>
---
 include/drm/drm_modeset_helper_vtables.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h
index b61c2d45192e..d4619dc2eecb 100644
--- a/include/drm/drm_modeset_helper_vtables.h
+++ b/include/drm/drm_modeset_helper_vtables.h
@@ -672,7 +672,7 @@ struct drm_connector_helper_funcs {
 	 * fixed panel can also manually add specific modes using
 	 * drm_mode_probed_add(). Drivers which manually add modes should also
 	 * make sure that the @display_info, @width_mm and @height_mm fields of the
-	 * struct #drm_connector are filled in.
+	 * struct &drm_connector are filled in.
 	 *
 	 * Virtual drivers that just want some standard VESA mode with a given
 	 * resolution can call drm_add_modes_noedid(), and mark the preferred
-- 
2.8.1

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