Comment # 34
on bug 66067
from Daniel Scharrer
Came across another game that does this wrong: Never Alone (http://store.steampowered.com/app/295790) However this one does need shadow comparison in other shaders. I've contacted the developers about this (as I have for the other affected games) but I fear that this problem will just keep coming up - especially with the NVIDIA driver ignoring the shadow sampler from the shader and Catalyst also having a workaround (at least the Trine games rendered correctly with it the last time I tried). Additionally at one of the developers I have contacted suggested they are unlikely to release another patch so this will likely remain broken. Would it be possible to - instead of branching in the shader - create shader variants if the TEXTURE_COMPARE_MODE does not match up with the use in the shader? Again, would be good to know how the blob handles this.
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