[Bug 35446] Problem with Blender and big textures

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=35446

--- Comment #1 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2011-03-19 05:41:01 PDT ---
When the CS space validation fails, it means there is not enough space either
in the video memory or in the GPU-accessible system memory.

How many bits per pixel does the texture have? 4096x4096 is the maximum
hardware limit. Any larger texture is not loaded and OpenGL will return an
error to the application (but Blender seems to ignore it), and can draw either
a black or white color instead.

Please post the output of:

RADEON_DEBUG=info glxgears

I am interested in the lines beginning with "r300:"

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel



[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux