https://bugs.freedesktop.org/show_bug.cgi?id=33792 Summary: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: rubenf3000@xxxxxxxxx All the wine applications and games using vertex shaders that I've tried in evergreen position the vertices incorrectly. All of them render correctly using llvmpipe and an r300g card/driver. Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series] CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM Linux kernel 2.6.37, libdrm 2.4.23 Latest Mesa git Games tested: Call of Cthulhu: Dark Corners of the Earth Portal Sam & Max Season One Tales of Monkey Island Back to the Future: The Game I'll post logs and screenshots for Tales of Monkey Island -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel