[Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs

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https://bugs.freedesktop.org/show_bug.cgi?id=33792

           Summary: [r600g] Evergreen vertex shaders transform vertices
                    incorrectly in wine programs
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: rubenf3000@xxxxxxxxx


All the wine applications and games using vertex shaders that I've tried in
evergreen position the vertices incorrectly.

All of them render correctly using llvmpipe and an r300g card/driver.

Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.37, libdrm 2.4.23
Latest Mesa git

Games tested:
Call of Cthulhu: Dark Corners of the Earth
Portal
Sam & Max Season One
Tales of Monkey Island
Back to the Future: The Game

I'll post logs and screenshots for Tales of Monkey Island

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