[Bug 33494] New: crash during (or at end) of map loading in ut2004

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https://bugs.freedesktop.org/show_bug.cgi?id=33494

           Summary: crash during (or at end) of map loading in ut2004
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: major
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: xoddark@xxxxxxxxx


When i try to launch a map in ut2004 i have a crash durring the loading (or
just at the end of loading)

If I haven't debbuggeur attach ut2004 terminate on a DBUS error (Signal SIGBUS)

stack :

#0  memcpy() at ../sysdeps/x86_64/memcpy.S:267
#1  r600_upload_buffer() at /usr/include/bits/string3.h:52
#2  r600_upload_user_buffers() at r600_buffer.c:239
#3  evergreen_vertex_buffer_update() at evergreen_state.c:1372
#4  st_draw_vbo() at state_tracker/st_draw.c:712
#5  vbo_validated_drawrangeelements() at vbo/vbo_exec_array.c:793
#6  vbo_exec_DrawRangeElementsBaseVertex() at vbo/vbo_exec_array.c:905
#7  vbo_exec_DrawRangeElements() at vbo/vbo_exec_array.c:925
#8  FOpenGLRenderInterface::DrawPrimitive(EPrimitiveType, int, int, int, int)()
at :0
#9  FBspDrawList::Render(FLevelSceneNode*, FRenderInterface*)() at :0
#10  RenderLevel(FLevelSceneNode*, FRenderInterface*)() at :0
#11  FLevelSceneNode::Render(FRenderInterface*)() at :0
#12  FPlayerSceneNode::Render(FRenderInterface*)() at :0
#13  UGameEngine::Draw(UViewport*, int, unsigned char*, int*)() at :0
#14  USDLViewport::Repaint(int)() at :0
#15  USDLClient::Tick()() at :0
#16  UGameEngine::Tick(float)() at :0
#17  CMainLoop::RunLoop()() at :0
#18  ??() at :0
#19  main() at :0

Test with :
 - mesa git (commit 90c2fd86407999475ff6accecf36e5a2c75feb9b)
 - libdrm git (commit 550fe2ca3b29ad2191eab4fdfbed9ed21e25492d)
 - xf86-video-ati git (commit fadee0409a8e13b78bbccb83dd70f590fee23d57)
with kernel 3.6.37

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