[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

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https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #9 from Tom Stellard <tstellar@xxxxxxxxx> 2010-09-30 08:05:38 PDT ---
(In reply to comment #8)
> 
> I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
> the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

Thanks, this was helpful.  Can you post the output of RADEON_DEBUG=fp on master
with both medium and high settings.

Also, is there any chance that this is a regression that can be bisected?

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