[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

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https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #8 from Sven Arvidsson <sa@xxxxxxx> 2010-09-30 07:20:16 PDT ---
(In reply to comment #7)
> Created an attachment (id=39059)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39059
 Review: https://bugs.freedesktop.org/review?bug=30167&attachment=39059

> Possible fix
> 
> Does this patch make any difference?

This patch with noopt seems to be the best result yet.

I made a bunch of screenshots, comparing llvmpipe with master, master+noopt,
the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/

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