https://bugs.freedesktop.org/show_bug.cgi?id=29762 --- Comment #3 from Andrew Randrianasulu <randrik@xxxxxxx> 2010-08-25 19:27:22 PDT --- (In reply to comment #2) > The compiler error is valid. Relative addressing (array indexing) is not > implemented for fragment shaders. > > The hardware only suppports relative addressing using the loop counter and only > on r500. The loop counter register type has been removed in Gallium so it > cannot be implemented directly. Some non-trivial work is needed in the > compiler. May be it will be not too bad idea to restore this register type support in Gallium first? Anyone remember why it was removed? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel