[Bug 28517] [r300g] loop unrolling fails (was: Savage 2 : characters are not rendered + another corruptions)

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https://bugs.freedesktop.org/show_bug.cgi?id=28517

--- Comment #18 from Tom Stellard <tstellar@xxxxxxxxx> 2010-08-25 07:32:59 PDT ---
(In reply to comment #17)
> The performance decrease you are seeing is because the correct vertex shaders
> are being used now instead of dummy shaders.

I should add that there are still some optimizations that can be done with
vertex shader loops, but I can't really predict how much these optimizations
will improve performance.

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