https://bugs.freedesktop.org/show_bug.cgi?id=29137 --- Comment #16 from Rubén Fernández <rubenf3000@xxxxxxxxx> 2010-08-23 04:43:33 PDT --- If it is of any help, aplyint that wined3d hack makes all the wine applications I have tested render correctly except for two games: One of them still complains about "r300: Max size of the constant buffer is 256*4 floats." The other fails when a shader attempts to access the elements #30 and #31 in a 29-element array; presumably, without the patch, said array would be 32 elements long. As far as I can see, this bug is the only thing preventing wine+glsl to work perfectly with mesa+r300g. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel