On Tue, Aug 10, 2010 at 10:14 AM, Andy Furniss <andyqos@xxxxxxxxx> wrote: > Alex Deucher wrote: >> >> - buffer offsets in the base regs are 256b aligned so >> shift properly when comparing, fixed by Andre Maasikas >> - mipmap size was calculated wrong when nlevel=0 >> - texture bo offsets were used after the bo base address was added >> - vertex resource size register is size - 1, not size > > I tried this patch on a d-r-t from 100805 (todays d-r-t seems to have > reverted to a month ago and doesn't work well with tiling) > > The patch, while fixing mesa demos lodbias and cubemap, seems to regress > ut2004 and doom3 demos - ut2004 has been having issues for a while so I wouldn't blame this patch 100%, Then again my issues seem to be similar to https://bugs.freedesktop.org/show_bug.cgi?id=27443 which may or may not be related. > > radeon 0000:01:00.0: mipmap bo too small (128 128 4 0 7 393216 -> 458816 > have 655360) > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/dri-devel > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel