W dniu 28 lipca 2010 01:01 użytkownik Alex Deucher <alexdeucher@xxxxxxxxx> napisał: > 2010/7/27 Rafał Miłecki <zajec5@xxxxxxxxx>: >> W dniu 27 lipca 2010 17:27 użytkownik Alex Deucher >> <alexdeucher@xxxxxxxxx> napisał: >>> I'm an idiot. The sampler state needs to be there as it's not emitted >>> subsequently; I was thinking it got emitted with the texture fetch >>> constants like it does in the ddx. That was the issue all along. >>> Thanks for tracking that down. New set of patches: >>> http://people.freedesktop.org/~agd5f/reduce_emit/ >> >> Following refers to patches from 27-Jul-2010 08:26. >> >> After applying all 7 patches I get hard lockup on suspend (not even >> resume!). I decided to apply one by one to track this down. >> >> Applying 0001 and 0002 doesn't cause any problem. >> >> After applying 0003 (on top of 0001 and 0002) I get hard lockup just >> like in case of all patches. Attached patch shows which part of 0003 >> has to be reverted to make suspending (and resuming) work. I think >> it's still not minimal patch (maybe reverting just part of that code >> would be enough) but hope it's small enough to give you some idea. > > Sorry, the count was wrong on that packet. New set of patches at the > same location: > http://people.freedesktop.org/~agd5f/reduce_emit/ > Only 0003 had changed. Success this time! :) Thanks for fixing this. -- Rafał _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel