2010/7/27 Rafał Miłecki <zajec5@xxxxxxxxx>: > W dniu 27 lipca 2010 17:27 użytkownik Alex Deucher > <alexdeucher@xxxxxxxxx> napisał: >> I'm an idiot. The sampler state needs to be there as it's not emitted >> subsequently; I was thinking it got emitted with the texture fetch >> constants like it does in the ddx. That was the issue all along. >> Thanks for tracking that down. New set of patches: >> http://people.freedesktop.org/~agd5f/reduce_emit/ > > Following refers to patches from 27-Jul-2010 08:26. > > After applying all 7 patches I get hard lockup on suspend (not even > resume!). I decided to apply one by one to track this down. > > Applying 0001 and 0002 doesn't cause any problem. > > After applying 0003 (on top of 0001 and 0002) I get hard lockup just > like in case of all patches. Attached patch shows which part of 0003 > has to be reverted to make suspending (and resuming) work. I think > it's still not minimal patch (maybe reverting just part of that code > would be enough) but hope it's small enough to give you some idea. Sorry, the count was wrong on that packet. New set of patches at the same location: http://people.freedesktop.org/~agd5f/reduce_emit/ Only 0003 had changed. Alex _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel