Re: [PATCH 2/2 v2] dmaengine: rcar-audmapp: independent from SH_DMAE_BASE v2

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On Fri, Dec 19, 2014 at 12:27:17AM +0000, Kuninori Morimoto wrote:
> 
> Hi Laurent, Vinod
> 
> > > pattern 1)
> > > 	    1st DMA
> > > 	[mem] -> [SSI] -> speaker
> > > 
> > > pattern 2)
> > > 	    1st DMA  2nd DMA
> > > 	[mem] -> [SRC] -> [SSI] -> speaker
> > > 
> > > pattern 3)
> > > 	    1st DMA          2nd DMA
> > > 	[mem] -> [SRC] -> [DVC] -> [SSI] -> speaker
> > > 
> > > SRC : 9 channel
> > > DVC : 3 channel
> > > SSI : 9 channel
> > > 
> > > Data path is board/platform specific at this point.
> > > (it is nice if we can select these pattern flexibility in the future)
> > > Unfortunately, this channel size is depends on SoC,
> > > and above is "playback" pattern only, we need to have "capture" pattern too.
> > > (similar path, but different direction and different ID).
> > > Now, it is controlled under sound driver, because sound knows all
> > > information and, board/platform specific data path.
> > > 
> > > I thought that it is possible if sound driver uses 2 generic sound DMA
> > > layer, but is it wrong ?
> > 
> > It's not wrong, but I wonder if it's the best solution.
> > 
> > Supporting the R-Car DMAC with a generic DMA engine driver is I think the best 
> > solution, as the DMAC is a general-purpose DMA engine, not specific to sound. 
> > There's no issue there.
> >
> > The second DMA controller is specific to the sound subsystem. I thus wonder if 
> > the additional complexity of supporting it through the DMA engine API (both in 
> > terms of code complexity on the DMA driver side and the sound driver side and 
> > in terms of DT bindings complexity) is worth it, or if it would be simpler and 
> > cleaner to support it with a driver specific to R-Car sound. You're more 
> > knowledgeable than I am on the subject, so I'll trust your judgment.
> 
> Yes, I agree to your opinion. R-Car DMAC should keep "general-purpose" DMA engine.
> It is easy to control if 1st/2nd DMA was separated from sound driver point of view.
> I guess sound HW which needs 2 DMAC is very rare case(?). I want "keep it simple"
> 
> Vinod, this means, we want to have 2 different DMA (= 1st/2nd) for sound.
> 1st DMA is general DMAC, 2nd DMA is sound specific DMAC.
> What is you opinion ?
I think this makes sense. Going thru the driver, it was clear that we were
not really gaining anything for using dmaengine API here. So agree that lets
use dmanegine for 1st dmac thru dmaengine library and then configure this in
your sound driver..

-- 
~Vinod
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