Re: [PATCH 08/10] tee: add Qualcomm TEE driver

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Hi Armirreza,

On Thu, Dec 12, 2024 at 1:19 AM Amirreza Zarrabi
<quic_azarrabi@xxxxxxxxxxx> wrote:
>
> Hi Jens,
>
> On 12/12/2024 1:04 AM, Jens Wiklander wrote:
> > Hi Amirreza,
> >
> > On Wed, Dec 11, 2024 at 01:30:22PM +1100, Amirreza Zarrabi wrote:
> > [snip]
> >>>> +/**
> >>>> + * struct qcom_tee_context - Clients or supplicants context.
> >>>> + * @tee_context: TEE context.
> >>>> + * @qtee_objects_idr: QTEE objects in this context.
> >>>> + * @reqs_idr: Requests currently being processed.
> >>>> + * @lock: mutex for @reqs_idr and @qtee_objects_idr.
> >>>> + * @req_srcu: srcu for exclusive access to requests.
> >>>> + * @req_c: completion used when supplicant is waiting for requests.
> >>>> + * @released: state of this context.
> >>>> + * @ref_cnt: ref count.
> >>>> + */
> >>>> +struct qcom_tee_context {
> >>>
> >>> Other drivers call their conterpart of this struct *_context_data.
> >>> Using the same pattern here makes it easier to recognize the struct in
> >>> the rest of the code.
> >>>
> >>
> >> Ack.
> >>
> >>>> +       struct tee_context *tee_context;
> >>>> +
> >>>> +       struct idr qtee_objects_idr;
> >>>> +       struct idr reqs_idr;
> >>>> +       /* Synchronize access to @reqs_idr, @qtee_objects_idr and updating requests state. */
> >>>> +       struct mutex lock;
> >>>> +       struct srcu_struct req_srcu;
> >>>
> >>> Why do you use this synchronization primitive? I don't know enough
> >>> about this primitive to tell if you use it for the right purpose so
> >>> perhaps you can help me understand which properties you need.
> >>>
> >>
> >> Sure, let me explain it bellow in the qcom_tee_user_object_dispatch,
> >> where it is acually used.
> >>
> >>>> +       struct completion req_c;
> >>>> +
> >>>> +       int released;
> >>>> +
> >>>> +       struct kref ref_cnt;
> >>>
> >>> Why does this struct need a different lifetime than struct tee_context?
> >>>
> >>
> >> This is a side effect of how QTEE objects and callback objects are released:
> >>
> >>   - When a tee_context is closed, we release all QTEE objects in that context.
> >>     QTEE specifies that object releases are asynchronous. So, we queue the
> >>     releases in a workqueue and immediately return from the release callback,
> >>     allowing the TEE subsystem to continue.
> >>
> >>   - When the workqueue sends a release for a QTEE object, QTEE may respond
> >>     by requesting the release of a callback object or an operation on a callback
> >>     object. This requires a valid struct qcom_tee_context. That's why we keep this
> >>     until all callback objects are gone.
> >>
> >> The alternative is to keep a list of callback objects in this context and
> >> flag them as orphans. The refcount seems easier :).
> >
> > It would be even easier if it was already dealt with by the TEE
> > subsystem. :-)
> >
> > It looks like we have the same problem as with the tee_shm objects when
> > the tee_context should go away. Would it work to add another callback,
> > close_contex(), to tee_driver_ops to be called from
> > teedev_close_context()? The release() callback would still be called as
> > usual when the last reference is gone, but the backend TEE driver would
> > get a notification earlier with core_contex() that it's time to start
> > releasing resources.
> >
>
> Yes, it works.
>
> This proposal is similar to our original discussion about adding a
> shutdown() callback along with release(). With this change, we can also drop [1].
>
> It seems like the easiest solution. I'll add close_context().
>
> [1] https://lore.kernel.org/all/20241120-fix-tee_shm-refcount-upstream-v1-0-5da97f584fcd@xxxxxxxxxxx/

Good.

>
> > [snip]
> >>>> +/**
> >>>> + * qcom_tee_supp_pop_entry() - Pop the next request in a context.
> >>>
> >>> When you pop something you'd expect it to be removed also.
> >>>
> >>
> >> I'll rename it to more apporpriate name.
> >>
> >>>> + * @ctx: context from which to pop a request.
> >>>> + * @ubuf_size: size of available buffer for MEMBUF parameters.
> >>>> + * @num_params: number of entries for TEE parameter array.
> >>>> + *
> >>>> + * It does not remove the request from &qcom_tee_context.reqs_idr.
> >>>> + * It checks if @num_params is large enough to fit the next request arguments.
> >>>> + * It checks if @ubuf_size is large enough to fit IB buffer arguments from QTEE.
> >>>> + * It updates request state to %QCOM_TEE_REQ_PROCESSING state.
> >>>> + *
> >>>> + * Return: On success return a request or NULL and ERR_PTR on failure.
> >>>> + */
> >>>> +static struct qcom_tee_user_req *qcom_tee_supp_pop_entry(struct qcom_tee_context *ctx,
> >>>> +                                                        size_t ubuf_size, int num_params)
> >>>> +{
> >>>> +       struct qcom_tee_user_req *ureq;
> >>>> +       struct qcom_tee_arg *u;
> >>>> +       int i, id;
> >>>> +
> >>>> +       guard(mutex)(&ctx->lock);
> >>>> +
> >>>> +       /* Find the a QUEUED request. */
> >>>
> >>> Is it _a_ or _the_?
> >>>
> >>>> +       idr_for_each_entry(&ctx->reqs_idr, ureq, id)
> >>>> +               if (ureq->state == QCOM_TEE_REQ_QUEUED)
> >>>> +                       break;
> >>>
> >>> Will this always result in a FIFO processing?
> >>>
> >>
> >> It not a FIFO. I understand your concerns.
> >> I'll replace it with a list.
> >>
> >>>> +
> >>>> +       if (!ureq)
> >>>> +               return NULL;
> >>>> +
> >>>> +       u = ureq->args;
> >>>> +       /* (1) Is there enough TEE parameters? */
> >>>> +       if (num_params < qcom_tee_args_len(u))
> >>>> +               return ERR_PTR(-EINVAL);
> >>>> +
> >>>> +       /* (2) Is there enough space to pass input buffers? */
> >>>> +       qcom_tee_arg_for_each_input_buffer(i, u) {
> >>>> +               ubuf_size = size_sub(ubuf_size, u[i].b.size);
> >>>> +               if (ubuf_size == SIZE_MAX)
> >>>> +                       return ERR_PTR(-EINVAL);
> >>>> +
> >>>> +               ubuf_size = round_down(ubuf_size, 8);
> >>>> +       }
> >>>> +
> >>>> +       /* Ready to process request 'QUEUED -> PROCESSING'. */
> >>>> +       ureq->state = QCOM_TEE_REQ_PROCESSING;
> >>>> +
> >>>> +       return ureq;
> >>>> +}
> >>>> +
> >>>> +/* User object dispatcher. */
> >>>> +static int qcom_tee_user_object_dispatch(struct qcom_tee_object_invoke_ctx *oic,
> >>>> +                                        struct qcom_tee_object *object, u32 op,
> >>>> +                                        struct qcom_tee_arg *args)
> >>>> +{
> >>>> +       struct qcom_tee_user_object *uo = to_qcom_tee_user_object(object);
> >>>> +       struct qcom_tee_user_req *ureq __free(kfree);
> >>>> +       struct qcom_tee_context *ctx = uo->ctx;
> >>>> +       int errno;
> >>>> +
> >>>> +       ureq = kzalloc(sizeof(*ureq), GFP_KERNEL);
> >>>> +       if (!ureq)
> >>>> +               return -ENOMEM;
> >>>> +
> >>>> +       init_completion(&ureq->c);
> >>>> +       ureq->object_id = uo->object_id;
> >>>> +       ureq->op = op;
> >>>> +       ureq->args = args;
> >>>> +
> >>>> +       /* Queue the request. */
> >>>> +       if (qcom_tee_request_enqueue(ureq, ctx))
> >>>> +               return -ENODEV;
> >>>> +
> >>>> +       /* Wakeup supplicant to process it. */
> >>>> +       complete(&ctx->req_c);
> >>>> +
> >>>> +       /* Wait for supplicant to process the request. */
> >>>> +       /* Supplicant is expected to process request in a timely manner. We wait as KILLABLE,
> >>>
> >>> requests
> >>>
> >>>> +        * in case supplicant and invoke thread both running from a same user process, otherwise
> >>>
> >>> the same
> >>>
> >>>> +        * the process stuck on fatal signal.
> >>>
> >>> might get stuck on a fatal signal?
> >>>
> >>>> +        */
> >>>
> >>> Please combine into one comment.
> >>>
> >>
> >> Ack.
> >>
> >>>> +       if (!wait_for_completion_state(&ureq->c, TASK_KILLABLE | TASK_FREEZABLE)) {
> >>>> +               errno = ureq->errno;
> >>>> +               /* On SUCCESS, end_cb_notify frees the request. */
> >>>> +               if (!errno)
> >>>> +                       oic->data = no_free_ptr(ureq);
> >>>> +       } else {
> >>>> +               enum qcom_tee_req_state prev_state;
> >>>> +
> >>>> +               errno = -ENODEV;
> >>>> +
> >>>> +               scoped_guard(mutex, &ctx->lock) {
> >>>> +                       prev_state = ureq->state;
> >>>> +                       /* Replace ureq with '__empty_ureq' to keep req_id reserved. */
> >>>> +                       if (prev_state == QCOM_TEE_REQ_PROCESSING)
> >>>> +                               idr_replace(&ctx->reqs_idr, &__empty_ureq, ureq->req_id);
> >>>> +                       /* Remove ureq as supplicant has never seen this request. */
> >>>> +                       else if (prev_state == QCOM_TEE_REQ_QUEUED)
> >>>> +                               idr_remove(&ctx->reqs_idr, ureq->req_id);
> >>>> +               }
> >>>> +
> >>>> +               /* Wait for exclusive access to ureq. */
> >>>> +               synchronize_srcu(&ctx->req_srcu);
> >>>
> >>> I'm sorry, I don't follow.
> >>>
> >>
> >> I'll try to compare it to the optee.
> >>
> >> In optee, clients and the supplicant run in two different contexts. If the
> >> supplicant is available, the client will wait for it to finish processing
> >> the queued request. The supplicant is guaranteed to be timely and responsive.
> >
> > Yeah, or at least trusted to be timely and responsive.
> >
> >>
> >> In QCOMTEE:
> >>
> >>   1. There are multiple supplicants. Any process that implements a callback
> >>      object is considered a supplicant. The general assumption of timeliness
> >>      or responsiveness may not apply. We allow the client to at least receive fatal
> >>      signals (this design can be extended later if a timeout is required).
> >>
> >>   2. A client can implement a callback object and act as both a client and
> >>      a supplicant simultaneously. To terminate such a process, we need to be
> >>      able to accept fatal signals.
> >
> > We accept tee-supplicant to be killed so this is similar.
> >
>
> True, the tee-supplicant can be terminated, but the client cannot be if it's
> waiting for a trusted supplicant response. That's reasonable.
>
> However, in qcomtee, both the client and supplicant can be threads within
> a single process. If the process is killed, the supplicant thread can
> go away, leaving the client stuck waiting. Therefore, in qcomtee, the
> client also needs to be killable.

Got it, thanks.

>
> >>
> >> srcu is specifically used to protect the args array. After returning from
> >> qcom_tee_user_object_dispatch, the args array might not be valid. We need to
> >> ensure no one is accessing the args array before the retun, hence synchronize_srcu.
> >> Whenever we read the contents of args, we do it within an srcu read lock.
> >>
> >> For example, qcomtee_user_object_pop, which picks a request for the supplicant
> >> to process, will hold the srcu read lock when marshaling the args array
> >> to the TEE subsystem's params array.
> >>
> >> An alternative to the srcu would be to use "context lock" ctx->lock and
> >> hold it throughout the qcomtee_user_object_pop function, even when marshaling
> >> the args array to the TEE subsystem's params array.
> >>
> >> Using ctx->lock is easier to follow, but since it's shared by everyone in
> >> a context and marshaling can be heavy depending on the type of objects,
> >> I thought srcu would be more performant.
> >>
> >> In other words, srcu just moves the marshaling of objects outside of ctx->lock.
> >> What do you think about keeping srcu or replacing it with ctx->lock?
> >
> > Let's continue the comparison with OP-TEE where struct optee_supp_req
> > plays the role of struct qcom_tee_user_req in QCOMTEE. You can say that
> > access rights to the optee_supp_req follows with the owner. The
> > supp->mutex is in principle only held while changing owner. Couldn't the
> > ctx->lock be used in a similar way, avoiding it while marshalling
> > objects?
> >
>
> True, but there's a corner case due to the TASK_KILLABLE flag.
>
> In optee, when a request is placed in the "supplicant queue" supp->reqs
> (passing the access right to the supplicant), the client won't touch the request
> until notified by the supplicant.
>
> In qcomtee, besides the notification from the supplicant, we also accept
> fatal signals. This causes the client to access the request without any
> notification from supplicant, violating the exclusive access assumption.
>
>
> > I'm open to be persuaded if you think that srcu is a better choice.
> >
>
> The use of the srcu was not for correctness, and purely for the sake of
> performance. Most of our internal tests are micro tests for the API at
> the moment, so I do not have any number to support the argument :(.
>
> I can stick to the ctx->lock and add srcu later if necessary when e2e
> tests are active and I can collect some numbers? What do you think?

That's a good approach. :-)

Cheers,
Jens

>
> Best Regards,
> Amir
>
> > Cheers,
> > Jens





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