On Wed, Dec 11, 2024 at 12:41 PM Miguel Ojeda <miguel.ojeda.sandonis@xxxxxxxxx> wrote: > > On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote: > > > > Or does the Rust side not have KBUILD_MODNAME? > > We can definitely give access to it at compile-time with e.g. `env!`: > > pr_info!("{}\n", env!("KBUILD_MODNAME")); I guess the challenge is that we need that to get evaluated in the driver, rather than inside the rust/kernel/ crate. Perhaps we could have the module! macro emit something that attaches the name to the module type, or something like that. Alice