Re: [PATCH v5 01/16] rust: pass module name to `Module::init`

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On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
>
> Or does the Rust side not have KBUILD_MODNAME?

We can definitely give access to it at compile-time with e.g. `env!`:

    pr_info!("{}\n", env!("KBUILD_MODNAME"));

Cheers,
Miguel





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