Re: [PATCH 0/7] of: overlay: Add support for export-symbols node feature

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On Mon, Dec 9, 2024 at 11:47 AM Andrew Davis <afd@xxxxxx> wrote:
>
> On 12/9/24 11:03 AM, Herve Codina wrote:
> > On Mon, 9 Dec 2024 10:47:50 -0600
> > Andrew Davis <afd@xxxxxx> wrote:
> >
> >> On 12/9/24 9:18 AM, Herve Codina wrote:
> >>> Hi,
> >>>
> >>> At Linux Plumbers Conference 2024, we (me and Luca Ceresolli) talked
> >>> about issues we have with runtime hotplug on non-discoverable busses
> >>> with device tree overlays [1].
> >>>
> >>> On our system, a base board has a connector and addon boards can be
> >>> connected to this connector. Both boards are described using device
> >>> tree. The base board is described by a base device tree and addon boards
> >>> are describe by overlays device tree. More details can be found at [2].
> >>>
> >>> This kind of use case can be found also on:
> >>>     - Grove Sunlight Sensor [3]
> >>>     - mikroBUS [4]
> >>>
> >>> One of the issue we were facing on was referencing resources available
> >>> on the base board device tree from the addon overlay device tree.
> >>>
> >>> Using a nexus node [5] helps decoupling resources and avoid the
> >>> knowledge of the full base board from the overlay. Indeed, with nexus
> >>> node, the overlay need to know only about the nexus node itself.
> >>>
> >>> For instance, suppose a connector where a GPIO is connected at PinA. On
> >>> the base board this GPIO is connected to the GPIO 12 of the SoC GPIO
> >>> controller.
> >>>
> >>> The base board can describe this GPIO using a nexus node:
> >>>       soc_gpio: gpio-controller {
> >>>         #gpio-cells = <2>;
> >>>       };
> >>>
> >>>       connector1: connector1 {
> >>>           /*
> >>>            * Nexus node for the GPIO available on the connector.
> >>>            * GPIO 0 (Pin A GPIO) is connected to GPIO 12 of the SoC gpio
> >>>            * controller
> >>>            */
> >>>           #gpio-cells = <2>;
> >>>           gpio-map = <0 0 &soc_gpio 12 0>;
> >>>           gpio-map-mask = <0xf 0x0>;
> >>>           gpio-map-pass-thru = <0x0 0xf>;
> >>>       };
> >>>
> >>> The connector pin A GPIO can be referenced using:
> >>>     <&connector1 0 GPIO_ACTIVE_HIGH>
> >>>
> >>> This implies that the overlay needs to know about exact label that
> >>> references the connector. This label can be different on a different
> >>> board and so applying the overlay could failed even if it is used to
> >>> describe the exact same addon board. Further more, a given base board
> >>> can have several connectors where the exact same addon board can be
> >>> connected. In that case, the same overlay cannot be used on both
> >>> connector. Indeed, the connector labels have to be different.
> >>>
> >>> The export-symbols node introduced by this current series solves this
> >>> issue.
> >>>
> >>> The idea of export-symbols is to have something similar to the global
> >>> __symbols__ node but local to a specific node. Symbols listed in this
> >>> export-symbols are local and visible only when an overlay is applied on
> >>> a node having an export-symbols subnode.
> >>>
> >>> Using export-symbols, our example becomes:
> >>>       soc_gpio: gpio-controller {
> >>>         #gpio-cells = <2>;
> >>>       };
> >>>
> >>>       connector1: connector1 {
> >>>           /*
> >>>            * Nexus node for the GPIO available on the connector.
> >>>            * GPIO 0 (Pin A GPIO) is connected to GPIO 12 of the SoC gpio
> >>>            * controller
> >>>            */
> >>>           #gpio-cells = <2>;
> >>>           gpio-map = <0 0 &soc_gpio 12 0>;
> >>>           gpio-map-mask = <0xf 0x0>;
> >>>           gpio-map-pass-thru = <0x0 0xf>;
> >>>
> >>>           export-symbols {
> >>>             connector = <&connector1>;
> >>>           };
> >>>       };
> >>>
> >>> With that export-symbols node, an overlay applied on connector1 node can
> >>> have the symbol named 'connector' resolved to connector1. Indeed, the
> >>> export-symbols node available at connector1 node is used when the
> >>> overlay is applied. If the overlay has an unresolved 'connector' symbol,
> >>> it will be resolved to connector1 thanks to export-symbols.
> >>>
> >>> Our overlay using the nexus node can contains:
> >>>      node {
> >>>         foo-gpio = <&connector 0 GPIO_ACTIVE_HIGH>;
> >>>      };
> >>> It used the GPIO 0 from the connector it is applied on.
> >>>
> >>> A board with two connectors can be described with:
> >>>       connector1: connector1 {
> >>>           ...
> >>>           export-symbols {
> >>>             connector = <&connector1>;
> >>>           };
> >>>       };
> >>>
> >>>       connector2: connector2 {
> >>>           ...
> >>>           export-symbols {
> >>>             connector = <&connector2>;
> >>>           };
> >>>       };
> >>>
> >>> In that case, the same overlay with unresolved 'connector' symbol can be
> >>> applied on both connectors and the correct symbol resolution (connector1
> >>> or connector2) will be done.
> >>>
> >>
> >> I might be missing something, but how is the correct connector (connector1
> >> or connector2) selected? Let's say I connect my addon board to connector2,
> >> then I apply the addon board's overlay to the base DTB. What connector
> >> just got referenced?
> >>
> >
> > A driver for the connector is needed.
> > The driver applies the overlay using of_overlay_fdt_apply().
> > The node the overlay has to be applied to is passed by the driver to
> > of_overlay_fdt_apply().
> >
>
> So every connector needs a driver? Most connectors are dumb connectors,
> just a bunch of wires broken out to a header.

Yes. So write a dumb-connector driver for all the dumb/simple/generic
connectors.

Though once pinmuxing comes into play, I'm not sure that anything will
be dumb or generic.

Rob





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