Re: [PATCH v2 14/15] dt-bindings: gpu: mali-valhall-csf: Add initial bindings for panthor driver

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On 09/08/2023 18:53, Boris Brezillon wrote:
> From: Liviu Dudau <liviu.dudau@xxxxxxx>
> 
> Arm has introduced a new v10 GPU architecture that replaces the Job Manager
> interface with a new Command Stream Frontend. It adds firmware driven
> command stream queues that can be used by kernel and user space to submit
> jobs to the GPU.
> 
> Add the initial schema for the device tree that is based on support for
> RK3588 SoC. The minimum number of clocks is one for the IP, but on Rockchip
> platforms they will tend to expose the semi-independent clocks for better
> power management.

A nit, subject: drop second/last, redundant "bindings for". The
"dt-bindings" prefix is already stating that these are bindings.

Also drop "driver" form the subject. Bindings are for hardware, not drivers.

> 
> v2:
> - New commit
> 
> Signed-off-by: Liviu Dudau <liviu.dudau@xxxxxxx>

SoB chain is incomplete.

> Cc: Krzysztof Kozlowski <krzysztof.kozlowski+dt@xxxxxxxxxx>
> Cc: Rob Herring <robh+dt@xxxxxxxxxx>
> Cc: Conor Dooley <conor+dt@xxxxxxxxxx>
> Cc: devicetree@xxxxxxxxxxxxxxx
> ---
>  .../bindings/gpu/arm,mali-valhall-csf.yaml    | 148 ++++++++++++++++++
>  1 file changed, 148 insertions(+)
>  create mode 100644 Documentation/devicetree/bindings/gpu/arm,mali-valhall-csf.yaml
> 
> diff --git a/Documentation/devicetree/bindings/gpu/arm,mali-valhall-csf.yaml b/Documentation/devicetree/bindings/gpu/arm,mali-valhall-csf.yaml
> new file mode 100644
> index 000000000000..2b9f77aa0b7a
> --- /dev/null
> +++ b/Documentation/devicetree/bindings/gpu/arm,mali-valhall-csf.yaml
> @@ -0,0 +1,148 @@
> +# SPDX-License-Identifier: GPL-2.0-only OR BSD-2-Clause
> +%YAML 1.2
> +---
> +$id: http://devicetree.org/schemas/gpu/arm,mali-valhall-csf.yaml#
> +$schema: http://devicetree.org/meta-schemas/core.yaml#
> +
> +title: ARM Mali Valhall GPU
> +
> +maintainers:
> +  - Liviu Dudau <liviu.dudau@xxxxxxx>
> +  - Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx>
> +
> +properties:
> +  $nodename:
> +    pattern: '^gpu@[a-f0-9]+$'
> +
> +  compatible:
> +    oneOf:

Drop oneOf.

> +      - items:
> +          - enum:
> +              - rockchip,rk3588-mali
> +          - const: arm,mali-valhall-csf   # Mali Valhall GPU model/revision is fully discoverable
> +
> +  reg:
> +    maxItems: 1
> +
> +  interrupts:
> +    items:
> +      - description: Job interrupt
> +      - description: MMU interrupt
> +      - description: GPU interrupt
> +
> +  interrupt-names:
> +    items:
> +      - const: job
> +      - const: mmu
> +      - const: gpu
> +
> +  clocks:
> +    minItems: 1
> +    maxItems: 3
> +
> +  clock-names:
> +    minItems: 1
> +    items:
> +      - const: core
> +      - const: coregroup
> +      - const: stacks
> +
> +  mali-supply: true
> +
> +  sram-supply: true
> +
> +  operating-points-v2: true

Missing opp-table.

> +
> +  power-domains:
> +    minItems: 1
> +    maxItems: 5
> +
> +  power-domain-names:
> +    minItems: 1
> +    maxItems: 5
> +
> +  "#cooling-cells":
> +    const: 2
> +
> +  dynamic-power-coefficient:
> +    $ref: /schemas/types.yaml#/definitions/uint32
> +    description:
> +      A u32 value that represents the running time dynamic
> +      power coefficient in units of uW/MHz/V^2. The
> +      coefficient can either be calculated from power
> +      measurements or derived by analysis.
> +
> +      The dynamic power consumption of the GPU is
> +      proportional to the square of the Voltage (V) and
> +      the clock frequency (f). The coefficient is used to
> +      calculate the dynamic power as below -
> +
> +      Pdyn = dynamic-power-coefficient * V^2 * f
> +
> +      where voltage is in V, frequency is in MHz.
> +
> +  dma-coherent: true
> +
> +required:
> +  - compatible
> +  - reg
> +  - interrupts
> +  - interrupt-names
> +  - clocks
> +  - mali-supply
> +
> +additionalProperties: false
> +
> +allOf:
> +  - if:
> +      properties:
> +        compatible:
> +          contains:
> +            const: rockchip,rk3588-mali
> +    then:
> +      properties:
> +        clocks:
> +          minItems: 3
> +        clock-names:
> +          items:
> +            - const: core
> +            - const: coregroup
> +            - const: stacks

This duplicates top-level. Just minItems: 3.

Please describe also power domains - constrains and names.

> +
> +examples:
> +  - |
> +    #include <dt-bindings/clock/rockchip,rk3588-cru.h>
> +    #include <dt-bindings/interrupt-controller/irq.h>
> +    #include <dt-bindings/interrupt-controller/arm-gic.h>
> +    #include <dt-bindings/power/rk3588-power.h>
> +
> +    gpu: gpu@fb000000 {
> +        compatible = "rockchip,rk3588-mali", "arm,mali-valhall-csf";
> +        reg = <0xfb000000 0x200000>;
> +        interrupts = <GIC_SPI 92 IRQ_TYPE_LEVEL_HIGH 0>,
> +                     <GIC_SPI 93 IRQ_TYPE_LEVEL_HIGH 0>,
> +                     <GIC_SPI 94 IRQ_TYPE_LEVEL_HIGH 0>;
> +        interrupt-names = "job", "mmu", "gpu";
> +        clock-names = "core", "coregroup", "stacks";
> +        clocks = <&cru CLK_GPU>, <&cru CLK_GPU_COREGROUP>,
> +                 <&cru CLK_GPU_STACKS>;
> +        power-domains = <&power RK3588_PD_GPU>;
> +        operating-points-v2 = <&gpu_opp_table>;
> +        mali-supply = <&vdd_gpu_s0>;
> +        sram-supply = <&vdd_gpu_mem_s0>;
> +        status = "disabled";

Drop status.

> +    };
> +
> +    gpu_opp_table: opp-table {

Opp table should be inside the device node.

> +        compatible = "operating-points-v2";
> +        opp-300000000 {
> +            opp-hz = /bits/ 64 <300000000>;
> +            opp-microvolt = <675000 675000 850000>;
> +        };

Best regards,
Krzysztof




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