Hi, On 10/05/2014 05:17 PM, jonsmirl@xxxxxxxxx wrote: > On Sun, Oct 5, 2014 at 11:16 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >> Hi, >> >> On 10/05/2014 05:07 PM, jonsmirl@xxxxxxxxx wrote: >>> On Sun, Oct 5, 2014 at 10:27 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >>>> Hi, >>>> >>>> On 10/05/2014 02:52 PM, jonsmirl@xxxxxxxxx wrote: >>>>> On Sun, Oct 5, 2014 at 5:03 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >>>>>> Hi, >>>>>> >>>>>> On 10/04/2014 02:38 PM, jonsmirl@xxxxxxxxx wrote: >>>>>>> On Sat, Oct 4, 2014 at 5:50 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >>>>>>>> Hi, >>>>>>>> >>>>>>>> On 10/04/2014 12:56 AM, jonsmirl@xxxxxxxxx wrote: >>>>>>>>> On Fri, Oct 3, 2014 at 4:08 PM, Rob Herring <robherring2@xxxxxxxxx> wrote: >>>>>>>>>> On Fri, Oct 3, 2014 at 12:34 PM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >>>>>>>>>>> Hi, >>>>>>>>>>> >>>>>>>>>>> On 10/03/2014 05:57 PM, Rob Herring wrote: >>>>>>>>>>>> On Fri, Oct 3, 2014 at 9:05 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >>>>>>>>>>>>> A simple-framebuffer node represents a framebuffer setup by the firmware / >>>>>>>>>>>>> bootloader. Such a framebuffer may have a number of clocks in use, add a >>>>>>>>>>>>> property to communicate this to the OS. >>>>>>>>>>>>> >>>>>>>>>>>>> Signed-off-by: Hans de Goede <hdegoede@xxxxxxxxxx> >>>>>>>>>>>>> Reviewed-by: Mike Turquette <mturquette@xxxxxxxxxx> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> Changes in v2: >>>>>>>>>>>>> -Added Reviewed-by: Mike Turquette <mturquette@xxxxxxxxxx> >>>>>>>>>>>>> Changes in v3: >>>>>>>>>>>>> -Updated description to make clear simplefb deals with more then just memory >>>>>>>>>>>> >>>>>>>>>>>> NAK. "Fixing" the description is not what I meant and does not address >>>>>>>>>>>> my concerns. Currently, simplefb is configuration data. It is >>>>>>>>>>>> auxiliary data about how a chunk of memory is used. Using it or not >>>>>>>>>>>> has no side effects on the hardware setup, but you are changing that >>>>>>>>>>>> aspect. You are mixing in a hardware description that is simply >>>>>>>>>>>> inaccurate. >>>>>>>>>>> >>>>>>>>>>> Memory is hardware too, what simplefb is is best seen as a virtual device, and >>>>>>>>>>> even virtual devices have hardware resources they need, such as a chunk of memory, >>>>>>>>>>> which the kernel should not touch other then use it as a framebuffer, likewise >>>>>>>>>>> on some systems the virtual device needs clocks to keep running. >>>>>>>>>>> >>>>>>>>>>>> The kernel has made the decision to turn off "unused" clocks. If its >>>>>>>>>>>> determination of what is unused is wrong, then it is not a problem to >>>>>>>>>>>> fix in DT. >>>>>>>>>>> >>>>>>>>>>> No, it is up to DT to tell the kernel what clocks are used, that is how it works >>>>>>>>>>> for any other device. I don't understand why some people keep insisting simplefb >>>>>>>>>>> for some reason is o so very very special, because it is not special, it needs >>>>>>>>>>> resources, and it needs to tell the kernel about this or bad things happen. >>>>>>>>>> >>>>>>>>>> No, the DT describes the connections of clocks from h/w block to h/w >>>>>>>>>> block. Their use is implied by the connection. >>>>>>>>>> >>>>>>>>>> And yes, as the other thread mentioned DT is more than just hardware >>>>>>>>>> information. However, what you are adding IS hardware information and >>>>>>>>>> clearly has a place somewhere else. And adding anything which is not >>>>>>>>>> hardware description gets much more scrutiny. >>>>>>>>>> >>>>>>>>>>> More over it is a bit late to start making objections now. This has already been >>>>>>>>>>> discussed to death for weeks now, and every argument against this patch has already >>>>>>>>>>> been countered multiple times (including the one you are making now). Feel free to >>>>>>>>>>> read the entire thread in the archives under the subject: >>>>>>>>>>> "[PATCH 4/4] simplefb: add clock handling code" >>>>>>>>>> >>>>>>>>>> You are on v2 and I hardly see any consensus on the v1 thread. Others >>>>>>>>>> have made suggestions which I would agree with and you've basically >>>>>>>>>> ignored them. >>>>>>>>>> >>>>>>>>>>> At one point in time we need to stop bickering and make a decision, that time has >>>>>>>>>>> come now, so please lets get this discussion over with and merge this, so that >>>>>>>>>>> we can all move on and spend out time in a more productive manner. >>>>>>>>>> >>>>>>>>>> Not an effective argument to get things merged. >>>>>>>>> >>>>>>>>> If there is not good solution to deferring clock clean up in the >>>>>>>>> kernel, another approach is to change how simple-framebuffer is >>>>>>>>> described in the device tree.... >>>>>>>>> >>>>>>>>> Right now it is a stand-alone item that looks like a device node, but >>>>>>>>> it isn't a device. >>>>>>>>> >>>>>>>>> framebuffer { >>>>>>>>> compatible = "simple-framebuffer"; >>>>>>>>> reg = <0x1d385000 (1600 * 1200 * 2)>; >>>>>>>>> width = <1600>; >>>>>>>>> height = <1200>; >>>>>>>>> stride = <(1600 * 2)>; >>>>>>>>> format = "r5g6b5"; >>>>>>>>> }; >>>>>>>>> >>>>>>>>> How about something like this? >>>>>>>>> >>>>>>>>> reserved-memory { >>>>>>>>> #address-cells = <1>; >>>>>>>>> #size-cells = <1>; >>>>>>>>> ranges; >>>>>>>>> >>>>>>>>> display_reserved: framebuffer@78000000 { >>>>>>>>> reg = <0x78000000 (1600 * 1200 * 2)>; >>>>>>>>> }; >>>>>>>>> }; >>>>>>>>> >>>>>>>>> lcd0: lcd-controller@820000 { >>>>>>>>> compatible = "marvell,dove-lcd"; >>>>>>>>> reg = <0x820000 0x1000>; >>>>>>>>> interrupts = <47>; >>>>>>>>> clocks = <&si5351 0>; >>>>>>>>> clock-names = "ext_ref_clk_1"; >>>>>>>>> }; >>>>>>>>> >>>>>>>>> chosen { >>>>>>>>> boot-framebuffer { >>>>>>>>> compatible = "simple-framebuffer"; >>>>>>>>> device = <&lcd0>; >>>>>>>>> framebuffer = <&display_reserved>; >>>>>>>>> width = <1600>; >>>>>>>>> height = <1200>; >>>>>>>>> stride = <(1600 * 2)>; >>>>>>>>> format = "r5g6b5"; >>>>>>>>> }; >>>>>>>>> } >>>>>>>>> >>>>>>>>> >>>>>>>>> This moves the definition of the boot framebuffer setup into the area >>>>>>>>> where bootloader info is suppose to go. Then you can use the phandle >>>>>>>>> to follow the actual device chains and protect the clocks and >>>>>>>>> regulators. To make that work you are required to provide an accurate >>>>>>>>> description of the real video hardware so that this chain can be >>>>>>>>> followed. >>>>>>>> >>>>>>>> This will not work, first of all multiple blocks may be involved, so >>>>>>>> the device = in the boot-framebuffer would need to be a list. That in >>>>>>>> itself is not a problem, the problem is that the blocks used may have >>>>>>>> multiple clocks, of which the setup mode likely uses only a few. >>>>>>>> >>>>>>>> So if we do things this way, we end up keeping way to many clocks >>>>>>>> enabled. >>>>>>> >>>>>>> That doesn't hurt anything. >>>>>> >>>>>> <snip lots of stuff based on the above> >>>>>> >>>>>> Wrong, that does hurt things. As already discussed simply stopping the >>>>>> clocks from being disabled by the unused_clks mechanism is not enough, >>>>>> since clocks may be shared, and we must stop another device driver >>>>>> sharing the clock and doing clk_enable; probe; clk_disable; disabling >>>>>> the shared clk, which means calling clk_enable on it to mark it as >>>>>> being in use. So this will hurt cause it will cause us to enable a bunch >>>>>> of clks which should not be enabled. >>>>> >>>>> I said earlier that you would need to add a protected mechanism to >>>>> clocks to handle this phase. When a clock/regulator is protected you >>>>> can turn it on but you can't turn it off. When simplefb exits it will >>>>> clear this protected status. When the protected status gets cleared >>>>> treat it as a ref count decrement and turn off the clock/regulator if >>>>> indicated to do so. If a clock is protected, all of it parents get the >>>>> protected bit set too. >>>>> >>>>> Protected mode >>>>> you can turn clocks on, but not off >>>>> it is ref counted >>>>> when it hits zero, look at the normal refcount and set that state >>>>> >>>>> Protected mode is not long lived. It only hangs around until the real >>>>> device driver loads. >>>> >>>> And that has already been nacked by the clk maintainer because it is >>>> too complicated, and I agree this is tons more complicated then simply >>>> adding the list of clocks to the simplefb node. >>>> >>>>>> I've been thinking more about this, and I understand that people don't >>>>>> want to put hardware description in the simplefb node, but this is >>>>>> not hardware description. >>>>>> >>>>>> u-boot sets up the display-pipeline to scan out of a certain part of >>>>>> memory, in order to do this it writes the memory address to some registers >>>>>> in the display pipeline, so what it is passing is not hardware description >>>>>> (it is not passing all possible memory addresses for the framebuffer), but >>>>>> it is passing information about the state in which it has left the display >>>>>> pipeline, iow it is passing state information. >>>>> >>>>> Giving the buffer to a piece of hardware is more than setting state. >>>>> The hardware now owns that buffer. That ownership needs to be managed >>>>> so that if the hardware decides it doesn't want the buffer it can be >>>>> returned to the global pool. >>>>> >>>>> That's why the buffer has to go into that reserved memory section, not >>>>> the chosen section. >>>> >>>> But is not in the reserved memory section, it is in the simplefb >>>> section, and we're stuck with this because of backward compatibility. >>>> >>>> An OS doesn't have to process chosen, it is just >>>>> there for informational purposes. To keep the OS from thinking it owns >>>>> the memory in that video buffer and can use it for OS purposes, it has >>>>> to go into that reserved memory section. >>>>> >>>>> The clocks are different. We know exactly who owns those clocks, the >>>>> graphics hardware. >>>>> >>>>> You want something like this where the state of the entire video path >>>>> is encoded into the chosen section. But that info is going to vary all >>>>> over the place with TV output, HDMI output, LCD panels, etc. simplefb >>>>> isn't going to be simple any more. Plus the purposes of adding all of >>>>> this complexity is just to handle the half second transition from boot >>>>> loader control to real driver. >>>>> >>>>> reserved-memory { >>>>> #address-cells = <1>; >>>>> #size-cells = <1>; >>>>> ranges; >>>>> >>>>> display_reserved: framebuffer@78000000 { >>>>> reg = <0x78000000 (1600 * 1200 * 2)>; >>>>> }; >>>>> }; >>>>> >>>>> lcd0: lcd-controller@820000 { >>>>> compatible = "marvell,dove-lcd"; >>>>> reg = <0x820000 0x1000>; >>>>> interrupts = <47>; >>>>> framebuffer = <&display_reserved>; >>>>> clocks = <&si5351 0>; >>>>> clock-names = "ext_ref_clk_1"; >>>>> }; >>>>> >>>>> chosen { >>>>> boot-framebuffer { >>>>> compatible = "simple-framebuffer"; >>>>> state { >>>>> device = <&lcd0>; >>>>> width = <1600>; >>>>> height = <1200>; >>>>> stride = <(1600 * 2)>; >>>>> format = "r5g6b5"; >>>>> clocks = <&si5351 on 10mhz>; >>>> >>>> Right, so here we get a list of clocks which are actually in use >>>> by the simplefb, just as I've been advocating all the time already. >>>> >>>> Note that the clock speed is not necessary, all the kernel needs to >>>> know is that it must not change it. >>>> >>>> So as you seem to agree that we need to pass some sort of clock state >>>> info, then all we need to agree on now is where to put it, as said adding >>>> the reg property to a reserved-memory node is out of the question because >>>> of backward compat, likewise storing width, height and format in a state >>>> sub-node are out of the question for the same reason. But other then that >>>> I'm fine with putting the simplefb node under chosen and putting clocks >>>> in there (without the state subnode) as you suggest above. >>>> >>>> So we seem to be in agreement here :) >>>> >>>>> output = "hdmi"; >>>>> state { >>>>> device = <&hdmi> >>>>> clocks = <&xyz on 12mhz>; >>>>> } >>>> >>>> That level of detail won't be necessary, simplefb is supposed to be >>>> simple, the kernel does not need to know which outputs there are, there >>>> will always be only one for simplefb. >>> >>> I don't agree, but you are going to do it any way so I'll try and help >>> tkeep problem side effects I know of to a minimum. You are relying on >>> the BIOS to provide detailed, accurate information. Relying on BIOSes >>> to do that has historically been a very bad idea. >> >> And here we come to the gist of your objections, I don't agree for >> various reasons: >> >> 1) Despite firmware sometimes having bugs, we simply have to trust the firmware, >> e.g. the reg property of simplefb could be set to point to some mmio rather then >> just the framebuffer, and writing that mmio could do real bad things, yet we trust >> it not to do that. >> >> 2) The firmware we're talking about here, at least for now, is u-boot which >> is fully FOSS and under our control. >> >> 3) "I don't trust foo" is not a technical argument, and decisions like this >> should be made on technical arguments. > > You also realize that uboot now is going to have to be compiled with > the same DTS that the kernel is using so that the phandles will match > up. And now you are going to have to recompile your uboot everytime > that DTS changes. That is simply not true. Please stop spreading FUD about this without actually knowing how it works / having read the code. Regards, Hans -- To unsubscribe from this list: send the line "unsubscribe devicetree" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html