Add an overlay for MSM8996v3.0, which is a pre-final revision of the said SoC. It has some stark differences with regards to GPU, or more specifically its power delivery path. Oh, and of course a different msm-id. Signed-off-by: Konrad Dybcio <konrad.dybcio@xxxxxxxxxxxxxx> --- arch/arm64/boot/dts/qcom/msm8996-v3.0.dtsi | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 arch/arm64/boot/dts/qcom/msm8996-v3.0.dtsi diff --git a/arch/arm64/boot/dts/qcom/msm8996-v3.0.dtsi b/arch/arm64/boot/dts/qcom/msm8996-v3.0.dtsi new file mode 100644 index 000000000000..b46f10b7413a --- /dev/null +++ b/arch/arm64/boot/dts/qcom/msm8996-v3.0.dtsi @@ -0,0 +1,59 @@ +// SPDX-License-Identifier: GPL-2.0 +/* + * Copyright (c) 2021, Konrad Dybcio <konrad.dybcio@xxxxxxxxxxxxxx> + */ + +#include "msm8996.dtsi" + + / { + qcom,msm-id = <246 0x30000>; + }; + + /* + * This revision seems to have differ GPU CPR + * parameters, GPU frequencies and some differences + * when it comes to voltage delivery to.. once again + * the GPU. Funnily enough, it's simpler to make it an + * overlay on top of 3.1 (the final one) than vice versa. + * The differences will show here as more and more + * features get enabled upstream. + */ + +gpu_opp_table_3_0: gpu-opp-table-30 { + compatible = "operating-points-v2"; + + opp-624000000 { + opp-hz = /bits/ 64 <624000000>; + opp-level = <7>; + }; + + opp-560000000 { + opp-hz = /bits/ 64 <560000000>; + opp-level = <6>; + }; + + opp-510000000 { + opp-hz = /bits/ 64 <510000000>; + opp-level = <5>; + }; + + opp-401800000 { + opp-hz = /bits/ 64 <401800000>; + opp-level = <4>; + }; + + opp-315000000 { + opp-hz = /bits/ 64 <315000000>; + opp-level = <3>; + }; + + opp-214000000 { + opp-hz = /bits/ 64 <214000000>; + opp-level = <3>; + }; + + opp-133000000 { + opp-hz = /bits/ 64 <133000000>; + opp-level = <3>; + }; +}; -- 2.31.1