Hi Jonathan, On Sat, Mar 06, 2021 at 02:59:59PM +0000, Jonathan Cameron wrote: > On Sat, 6 Mar 2021 14:28:52 +0100 > Oleksij Rempel <o.rempel@xxxxxxxxxxxxxx> wrote: > > > On Fri, Mar 05, 2021 at 07:02:39PM +0000, Jonathan Cameron wrote: > > > On Fri, 5 Mar 2021 14:38:13 +0100 > > > Oleksij Rempel <o.rempel@xxxxxxxxxxxxxx> wrote: > > > > > > > Basically the TI TSC2046 touchscreen controller is 8 channel ADC optimized for > > > > the touchscreen use case. By implementing it as IIO ADC device, we can > > > > make use of resistive-adc-touch and iio-hwmon drivers. > > > > > > > > So far, this driver was tested with custom version of resistive-adc-touch driver, > > > > since it need to be extended to make use of Z1 and Z2 channels. The X/Y > > > > are working without additional changes. > > > > > > > > Signed-off-by: Oleksij Rempel <o.rempel@xxxxxxxxxxxxxx> > > > > > > Hi Oleksij, > > > > > > To consider this as a possible long term route instead of just making this > > > a touchscreen driver, we'll want to see those mods to the resistive-adc-touch. > > > Of course that doesn't stop review of this in the meantime. > > > > ok. > > > > I had following issues with the existing resistive-adc-touch driver: > > - the buffer layout is not configurable over DT or i didn't understood > > how to properly configure it > > - the "pressure" channel provide pre processed data driver or > > controller, this information cannot be extracted directly from the > > touchscreen plates. > > > > I did following changes to make it work for my use case: > > > > --- a/drivers/input/touchscreen/resistive-adc-touch.c > > +++ b/drivers/input/touchscreen/resistive-adc-touch.c > > @@ -44,15 +44,34 @@ static int grts_cb(const void *data, void *private) > > { > > const u16 *touch_info = data; > > struct grts_state *st = private; > > - unsigned int x, y, press = 0x0; > > + unsigned int x, y, press = 0x0, z1, z2; > > + unsigned int Rt; > > > > /* channel data coming in buffer in the order below */ > > - x = touch_info[0]; > > - y = touch_info[1]; > > + // TODO: make sure we get buffers in proper order > > Ah. So to figure this out we'll need to read some more info about the > channels. The phandle order for the touchscreen binding > should probably be specified (if it's not already) and that should let > us establish the ordering of channels. Ack. So this should be done in the touchscreen driver and can be done later? > > + x = touch_info[3]; > > + z2 = touch_info[2]; > > + z1 = touch_info[1]; > > + y = touch_info[0]; > > + > > + if (z1) { > > + Rt = z2; > > So for this we are going to need to define it in a generic fashion - probably > via a mode + coefficients in DT? I assume, mode will be needed any way, coefficients can stay as is and if we get some different use case add an overwrite binding to the devicetree. > > + Rt -= z1; > > + Rt *= 800; > > + //Rt *= ts->x_plate_ohms; > > + Rt = DIV_ROUND_CLOSEST(Rt, 16); > > + Rt *= x; > > + Rt /= z1; > > + Rt = DIV_ROUND_CLOSEST(Rt, 256); > > + } else > > + Rt = 0x400; > > + > > if (st->pressure) > > - press = touch_info[2]; > > + press = Rt; > > > > - if ((!x && !y) || (st->pressure && (press < st->pressure_min))) { > > + //printk("%s:%i: x: %x, y %x, z1: %x, z2: %x, press: %x\n", __func__, __LINE__, x, y, z1, z2, press); > > + //if ((!x && !y) || (st->pressure && (press < st->pressure_min))) { > > + if ((!x && !y) || (st->pressure && (press > 0x350))) { > > /* report end of touch */ > > input_report_key(st->input, BTN_TOUCH, 0); > > input_sync(st->input); > > @@ -116,7 +135,7 @@ static int grts_probe(struct platform_device *pdev) > > } > > > > chan = &st->iio_chans[0]; > > - st->pressure = false; > > + st->pressure = true; > > while (chan && chan->indio_dev) { > > > > > > > > > There are quite a few things in here that feel pretty specific to the touchscreen > > > usecase. That makes me wonder if this is a sensible approach or not. > > > > I'm sure it is the right way to go. Here is why: > > > > A typical resistive touchscreen can be described as 2 resistors (plates) > > shorted to each other on pressure: > > > > o Y+ > > | > > # > > # > > # /---- shorted on pressure > > |/ > > o---###---+---###--o > > X- | X+ > > # > > # > > # > > | > > o Y- > > > > > > To find the location of shorted circuit (finger position) we need to > > measure voltage on different points of the circuit: > > - to get X-position, apply voltage on X+/X- and measure voltage on Y+ > > - to get Y-position, apply voltage on Y+/Y- and measure voltage on X+ > > > > Measuring the "pressure" is a bit more tricky: > > - apply voltage on X-/Y+ and measure on X+ and Y-, so we will get Z1 and > > Z2 > > - will need to know real plate resistance to do following calculation: > > Rtouch = Rx-plate * (X-position / 4096) * (Z2/Z1 - 1) > > > > There is is still more points which share all resistive touchscreens: > > - they have parasitic capacitance, so it take some time between > > switching to voltage on and usable measurements > > - they act as antenna, so we measure different kind of electrical noise > > - we have low-frequency mechanical waves on the plates which can trigger > > some bounce artifacts > > - the results will change depending on the temperature and the supply > > voltage. So we need to monitor both of them to adjust our results. > > > > To handle this issues we need to skip some samples until voltage is > > settled, we need to apply some simple digital low-pass filter to > > reduce the noise and add some corrections if we are able to measure > > system temperature and voltage. > > > > All of described measurements are more or less touchscreen and not > > touch controller specific. IMO, resistive-adc-touch provide proper > > abstraction separation and should be a long therm - way to go :) > > > > Now is the question, what is TSC2046? Please see the block diagram on > > page 10: > > https://www.ti.com/lit/ds/symlink/tsc2046.pdf > > > > If I oversimplify this diagram, this controller is an ADC with 3 pin > > muxes: > > - ADC input mux > > - termistor mux chained after ADC mux > > - voltage output mux > > > > all touchscreen specific code within this driver can be moved to the > > resistive-adc-touch, but need some optimization or discussion on how > > this should be done properly. > > ok. There is definitely an argument in favour of generic code. Whether > the method of IIO provider and touch screen driver consumer makes sense > is a little less clear but it's certainly a reasonable option. > > > > > --- > > > > +/* > > > > + * Default settling time. This time depends on the: > > > > + * - PCB design > > > > + * - touch plates size, temperature, etc > > > > + * - initial power state of the ADC > > > > + * > > > > + * Since most values higher than 100us seems to be good, it make sense to > > > > + * have some default value. These values were measuring get by testing on a > > > > + * PLYM2M board at 2MHz SPI CLK rate. > > > > + * > > > > + * Sometimes there are extra signal filter capacitors on the touchscreen > > > > + * signals, which make it 10 or 100 times worse. > > > > > > Sounds like something that makes sense to expose in dt? > > > > yes. we need to discuss what is the proper place. Is it possible to > > grub enough buffers in CPU effective way withing one SPI transfer and > > then hand over it to the resistive-adc-touch driver? > > > > I placed it within ADC driver for optimization. IMO, proper place should > > be resistive-adc-touch driver. > > It isn't that unusual to have a generic ADC that needs some settling time > before a good result is obtained, so it might be fine to keep an element of > that in the ADC driver, perhaps even defining a standard interface to do > it. It is a somewhat similar requirement to oversampling, just that you > drop the first N samples rather than averaging them. ok, sounds good. > > > > + */ > > > > + if (ret < 0 && ret != -EBUSY) { > > > > + dev_err_ratelimited(dev, "%s: Filed to push scan buffer %pe\n", > > > failed > > > > + __func__, ERR_PTR(ret)); > > > > + > > > > + return ret; > > > > + } > > > > + > > > > + return valid ? 0 : -EAGAIN; > > > > > > If not valid, why are we pushing it to the buffer? > > > > The touchscreen driver will classify this buffer as finger-up event. > > and the ADC driver need to know it to stop sampling. > > That is a fairly specific thing to do. Does the existing > touch screen driver do that, or it that a proposed change? existing driver is already doing it, the proposed change change only change the way how this information is extracted. The ADC driver needs only provide enough samples, so that touchscreen driver can detect it. > > > > +static const struct iio_info tsc2046_adc_info = { > > > > + .update_scan_mode = tsc2046_adc_update_scan_mode, > > > > +}; > > > > + > > > > +static irqreturn_t tsc2046_adc_irq(int irq, void *dev_id) > > > > +{ > > > > + struct iio_dev *indio_dev = dev_id; > > > > + struct tsc2046_adc_priv *priv = iio_priv(indio_dev); > > > > + > > > > + iio_trigger_poll_chained(priv->trig); > > > > + > > > > > > Given you aren't doing anything in here, why run it in the threaded > > > handler? That somewhat restricts usecases for the trigger (should > > > you want to do something crazy later like slave some other data capture > > > off this trigger)... > > > > Isn't the trigger poller function executed in the same context? > > If you were to make this a non threaded handler, the poll handler in this > driver will indeed run in the same context, but in theory another > device might be connected to the same trigger. That one might have > a non threaded handler which would not be called using > iio_trigger_poll_chained(). > > So generally, unless a driver needs to sleep or do something complex, > it's better to call iio_trigger_poll() from the non threaded > handler. > > For many usecases it obviously won't make any difference at all > because there will be no 'top half' interrupts registered and it > will just end up calling the threaded parts anyway. Ok, Regards, Oleksij -- Pengutronix e.K. | | Steuerwalder Str. 21 | http://www.pengutronix.de/ | 31137 Hildesheim, Germany | Phone: +49-5121-206917-0 | Amtsgericht Hildesheim, HRA 2686 | Fax: +49-5121-206917-5555 |