From: Phil Elwell <phil@xxxxxxxxxxxxxxx> Both coherent_dma_mask and dma_mask act as constraints on allocations and bounce buffer usage, so be sure to set dma_mask to the appropriate value otherwise the effective mask could be incorrect. Signed-off-by: Phil Elwell <phil@xxxxxxxxxxxxxxx> Signed-off-by: Stefan Wahren <stefan.wahren@xxxxxxxx> --- drivers/gpu/drm/v3d/v3d_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 42d401f..99e22be 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -232,8 +232,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) return ret; mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); - dev->coherent_dma_mask = - DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); + dma_set_mask_and_coherent(dev, + DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH))); v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH); ident1 = V3D_READ(V3D_HUB_IDENT1); -- 2.7.4