On Tue, Mar 12, 2019 at 12:13:41PM -0600, Jordan Crouse wrote: > Describe the zap-shader node that defines a reserved memory region > to store the zap shader. > > Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> > --- > > Documentation/devicetree/bindings/display/msm/gpu.txt | 7 +++++++ > 1 file changed, 7 insertions(+) > > diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt > index aad1aef..1e6d870 100644 > --- a/Documentation/devicetree/bindings/display/msm/gpu.txt > +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt > @@ -25,6 +25,9 @@ Required properties: > - qcom,gmu: For GMU attached devices a phandle to the GMU device that will > control the power for the GPU. Applicable targets: > - qcom,adreno-630.2 > +- zap-shader: For a5xx and a6xx devices this node contains a memory-region that > + points to reserved memory to store the zap shader that can be used to help > + bring the GPU out of secure mode. This is the properties section and zap-shader is not a property. But why do you need a child node in the first place? Just add 'memory-region' to the parent. > > Example 3xx/4xx/a5xx: > > @@ -71,5 +74,9 @@ Example a6xx (with GMU): > operating-points-v2 = <&gpu_opp_table>; > > qcom,gmu = <&gmu>; > + > + zap-shader { > + memory-region = <&zap_shader_region>; > + }; > }; > }; > -- > 2.7.4 >