Describe the zap-shader node that defines a reserved memory region to store the zap shader. Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> --- Documentation/devicetree/bindings/display/msm/gpu.txt | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt index aad1aef..1e6d870 100644 --- a/Documentation/devicetree/bindings/display/msm/gpu.txt +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt @@ -25,6 +25,9 @@ Required properties: - qcom,gmu: For GMU attached devices a phandle to the GMU device that will control the power for the GPU. Applicable targets: - qcom,adreno-630.2 +- zap-shader: For a5xx and a6xx devices this node contains a memory-region that + points to reserved memory to store the zap shader that can be used to help + bring the GPU out of secure mode. Example 3xx/4xx/a5xx: @@ -71,5 +74,9 @@ Example a6xx (with GMU): operating-points-v2 = <&gpu_opp_table>; qcom,gmu = <&gmu>; + + zap-shader { + memory-region = <&zap_shader_region>; + }; }; }; -- 2.7.4