Hi Alexandre > +static int ocelot_port_bridge_join(struct ocelot_port *ocelot_port, > + struct net_device *bridge) > +{ > + struct ocelot *ocelot = ocelot_port->ocelot; > + > + if (!ocelot->bridge_mask) { > + ocelot->hw_bridge_dev = bridge; > + } else { > + if (ocelot->hw_bridge_dev != bridge) > + return -ENODEV; //TODO: do something clever here > + } > + > + ocelot->bridge_mask |= BIT(ocelot_port->chip_port); > + > + return 0; > +} I could be missing something here, but this looks way too simple. By default, you have individual ports. They can just forward frames between the host CPU and the port. There is no port-to-port traffic allowed. You then create a bridge, and add ports to the bridge. When you add a port, you need to program the hardware that it can now forward frames from this port to other parts in the same bridge. You also need to tell other parts in the same bridge it can forward frames to it. You might also need to tell the port which forwarding database it should use, since each bridge might have its own. Andrew -- To unsubscribe from this list: send the line "unsubscribe devicetree" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html