On 01/20/2017 06:29 AM, Hans Verkuil wrote:
On 01/07/2017 03:11 AM, Steve Longerbeam wrote:
+
+static const struct v4l2_ctrl_config prpenc_std_ctrl[] = {
+ {
+ .id = V4L2_CID_HFLIP,
+ .name = "Horizontal Flip",
+ .type = V4L2_CTRL_TYPE_BOOLEAN,
+ .def = 0,
+ .min = 0,
+ .max = 1,
+ .step = 1,
+ }, {
+ .id = V4L2_CID_VFLIP,
+ .name = "Vertical Flip",
+ .type = V4L2_CTRL_TYPE_BOOLEAN,
+ .def = 0,
+ .min = 0,
+ .max = 1,
+ .step = 1,
+ }, {
+ .id = V4L2_CID_ROTATE,
+ .name = "Rotation",
+ .type = V4L2_CTRL_TYPE_INTEGER,
+ .def = 0,
+ .min = 0,
+ .max = 270,
+ .step = 90,
+ },
+};
Use v4l2_ctrl_new_std() instead of this array: this avoids duplicating information
like the name and type.
If this is also done elsewhere, then it should be changed there as well.
done.
Steve
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