Re: maximum rebuild speed for erasure coding pool

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Thanks, guys.

I forgot the IOPS. So since I have 100disks, the total
IOPS=100X100=10K. For the 4+2 erasure, one disk fail, then it needs to
read 5 and write 1 objects.Then the whole 100 disks can do 10K/6 ~ 2K
rebuilding actions per seconds.

While for the 100X6TB disks, suppose the object size is set to 4MB,
then 6TB/4MB=1.25 million objects. Not considering the disk throughput
IO or CPUs, fully rebuilding takes:

1.25M/2K=600 seconds?


Best,

Feng

On Thu, May 9, 2019 at 10:23 AM Janne Johansson <icepic.dz@xxxxxxxxx> wrote:
>
> Den tors 9 maj 2019 kl 16:17 skrev Marc Roos <M.Roos@xxxxxxxxxxxxxxxxx>:
>>
>>
>>  > Fancy fast WAL/DB/Journals probably help a lot here, since they do
>> affect the "iops"
>>  > you experience from your spin-drive OSDs.
>>
>> What difference can be expected if you have a 100 iops hdd and you start
>> using
>> wal/db/journals on ssd? What would this 100 iops increase to
>> (estimating)?
>>
>
> I don't know, there is a factor of reading objects which won't get lots of perf from
> WAL/DB/Journals at all, only the destination writes, and also the relative sizes of
> the WAL/Journals are relevant since they need to be large enough to allow the
> drive to flush out data (albeit in a nicer order with larger IOs presumably) or you will
> just have nice IOPS for a while and then fall back to spin-drive speeds as the
> WAL/Journal gets filled and need to wait for the drives anyhow.
>
> --
> May the most significant bit of your life be positive.
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