On 11/14/18 1:45 PM, Vladimir Brik wrote:
Hello
I have a ceph 13.2.2 cluster comprised of 5 hosts, each with 16 HDDs
and 4 SSDs. HDD OSDs have about 50 PGs each, while SSD OSDs have about
400 PGs each (a lot more pools use SSDs than HDDs). Servers are fairly
powerful: 48 HT cores, 192GB of RAM, and 2x25Gbps Ethernet.
The impression I got from the docs is that having more than 200 PGs
per OSD is not a good thing, but justifications were vague (no
concrete numbers), like increased peering time, increased resource
consumption, and possibly decreased recovery performance. None of
these appeared to be a significant problem in my testing, but the
tests were very basic and done on a pretty empty cluster under minimal
load, so I worry I'll run into trouble down the road.
Here are the questions I have:
- In practice, is it a big deal that some OSDs have ~400 PGs?
- In what situations would our cluster most likely fare significantly
better if I went through the trouble of re-creating pools so that no
OSD would have more than, say, ~100 PGs?
- What performance metrics could I monitor to detect possible issues
due to having too many PGs?
It's a fuzzy sort of thing. During normal operation: With more PGs
you'll store more pglog info in memory, so you'll have a more bloated
OSD process. If you use the new bluestore option for setting an osd
memory target, that will mean less memory for caches. It will also
likely mean that there's a greater chance that pglog entries won't be
invalidated before memtable flushes in rocksdb, so you might end up with
higher write amp and slower DB performance as those entries get
compacted into L0+. That could matter with RGW or if you are doing lots
of small 4k writes with RBD.
I'd see what Neha/Josh think about the impact on recovery, though I
suppose one upside is that more PGs means you get a longer log based
recovery window. You could accomplish the same effect by increasing the
number of pglog entries per pg (or keep the same overall number of
entries by having more PGs and lower the number of entries per PG). And
upside to having more PGs is better data distribution quality, though we
can now get much better distributions with the new balancer code, even
with fewer PGs. One bad thing about having too few PGs is that you can
have increased lock contention. The balancer can make the data
distribution better but you still can't shrink the number of PGs per
pool too low.
The gist of it is that if you decide to look into this yourself you are
probably going to find some contradictory evidence and trade-offs.
There are pitfalls if you go too high and pitfalls if you go too low.
I'm not sure we can easily define the exact PG counts/OSD where they
happen since it's sort of dependent on how much memory you have, how
fast your hardware is, whether you are using the balancer, and what your
expectations are.
How's that for a non-answer? ;)
Mark
Thanks,
Vlad
_______________________________________________
ceph-users mailing list
ceph-users@xxxxxxxxxxxxxx
http://lists.ceph.com/listinfo.cgi/ceph-users-ceph.com
_______________________________________________
ceph-users mailing list
ceph-users@xxxxxxxxxxxxxx
http://lists.ceph.com/listinfo.cgi/ceph-users-ceph.com