Snapshot Costs (Was: Re: Pool Sizes)

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On 03/07/2017 04:35 PM, Gregory Farnum wrote:
> Creating a snapshot generally involves a round-trip to the monitor,
> which requires a new OSDMap epoch (although it can coalesce) ? ie, the
> monitor paxos commit and processing the new map on all the OSDs/PGs.
> Destroying a snapshot involves adding the snapshot ID to an
> interval_set in a new OSDMap epoch; and then going through the snap
> trimming process (which can be fairly expensive).
> If you send a write to a snapshotted object, it is (for
> FileStore-on-xfs) copied on write. (FileStore-on-xfs does
> filesystem-level copy-on-write, which is one reason we kept hoping it
> would be our stable future...) I think BlueStore also does block-level
> copy-on-write. It's a one-time penalty.

Concise answer. Makes sense. I'm slowly getting this stuff.

My take away? Snapshots are *way* more affordable than creating or 
deleting pools. But significantly more expensive than just reading and 
writing objects. So use snapshots for human scale stuff. Big-ish things 
humans care about, things that happen at time scales humans can 
participate in. Don't be too cute and clever here. Keep my clever to 
what I read and write, from and to, zillions of objects. (Playing on the 
zillions-of-scale is still a kick!)

Thanks,

-kb


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