Re: cache tiering deprecated in RHCS 2.0

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On Oct 23, 2016, at 4:32 AM, Nick Fisk <nick@xxxxxxxxxx> wrote:

Unofficial answer but I suspect it is probably correct.

Before Jewel (and later hammer releases), cache tiering reduced performance in pretty much all cases. 


In it’s current state does this still hold true?  I’ve been spending a lot of time working out a tiering system, and if it’s going to be slow and bug ridden it would save me a lot of time not testing something that’s known to be broken.

Rob

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