On 04/10/2017 04:44 PM, Sage Weil wrote: > On Mon, 10 Apr 2017, Loic Dachary wrote: >> On 04/10/2017 04:11 PM, Sage Weil wrote: >>> On Mon, 10 Apr 2017, Loic Dachary wrote: >>>> Hi Sage, >>>> >>>> We could have: >>>> >>>> struct crush_choose_arg { >>>> __u32 bucket_id; >>>> __u32 num_items; >>>> __u32 *ids; // override the bucket items for placement >>>> __u32 num_positions; >>>> __u32 *weights; // size is num_positions*num_items >>>> }; >>>> >>>> struct crush_choose_arg_map { >>>> struct crush_choose_arg *args; >>>> __u32 size; >>>> }; >>>> >>>> and >>>> >>>> void crush_init_workspace(const struct crush_map *m, struct crush_choose_arg_map *arg_map, void *v) { >>>> ... >>>> if (m->buckets[b]->id == arg_map[b]->bucket_id) >>>> w->work[b]->arg = arg_map[b]; >>>> ... >>>> } >>>> >>>> with >>>> >>>> struct crush_work_bucket { >>>> __u32 perm_x; /* @x for which *perm is defined */ >>>> __u32 perm_n; /* num elements of *perm that are permuted/defined */ >>>> __u32 *perm; /* Permutation of the bucket's items */ >>>> struct crush_choose_arg *arg; >>>> }; >>>> >>>> There would be no need to change the code path since crush_bucket_choose >>>> already is given the crush_work_bucket. And crush_init_workspace already >>>> has logic that is algorithm dependent. And all the sanity checks could >>>> be done in crush_init_workspace so that the choose function only does >>>> what's absolutely necessary. >>> >>> Allowing overrides of the bucket items too makes me nervous (do we have a >>> use for that yet?), >> >> Maybe I misunderstood what you were after with bucket_id in http://pad.ceph.com/p/crush-multiweight around here ? >> >> struct crush_bucket_weight_set { >> __u32 bucket_id; /* used as input to hash in place of bucket id */ >> __u32 num_positions, num_items; >> __u32 *data; // index like [item*num_items+pos] >> }; > > It's just the bucket id that matters; the members of the bucket don't need > to change. I'm not sure that the __u32 *ids above is needed for > anything... unless I'm misunderstanding something? The code would look like this: static int bucket_straw2_choose(const struct crush_bucket_straw2 *bucket, int x, int r, const struct crush_choose_arg_list *arg_map, int position) { struct crush_choose_arg_at_position *arg = get_straw2_choose_arg(bucket, arg_map, position); unsigned int i, high = 0; unsigned int u; unsigned int w; unsigned int id; __s64 ln, draw, high_draw = 0; for (i = 0; i < bucket->h.size; i++) { w = arg->weights[i]; id = arg->ids[i]; dprintk("weight 0x%x item %d\n", w, id); if (w) { u = crush_hash32_3(bucket->h.hash, x, id, r); I don't see how changing the bucket id alone would work otherwise since it's not used. > > sage > > >>> but otherwise this looks reasonable! >> >> Cool :-) >> >> -- >> Loïc Dachary, Artisan Logiciel Libre >> -- Loïc Dachary, Artisan Logiciel Libre -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html