On 04/10/2017 04:11 PM, Sage Weil wrote: > On Mon, 10 Apr 2017, Loic Dachary wrote: >> Hi Sage, >> >> We could have: >> >> struct crush_choose_arg { >> __u32 bucket_id; >> __u32 num_items; >> __u32 *ids; // override the bucket items for placement >> __u32 num_positions; >> __u32 *weights; // size is num_positions*num_items >> }; >> >> struct crush_choose_arg_map { >> struct crush_choose_arg *args; >> __u32 size; >> }; >> >> and >> >> void crush_init_workspace(const struct crush_map *m, struct crush_choose_arg_map *arg_map, void *v) { >> ... >> if (m->buckets[b]->id == arg_map[b]->bucket_id) >> w->work[b]->arg = arg_map[b]; >> ... >> } >> >> with >> >> struct crush_work_bucket { >> __u32 perm_x; /* @x for which *perm is defined */ >> __u32 perm_n; /* num elements of *perm that are permuted/defined */ >> __u32 *perm; /* Permutation of the bucket's items */ >> struct crush_choose_arg *arg; >> }; >> >> There would be no need to change the code path since crush_bucket_choose >> already is given the crush_work_bucket. And crush_init_workspace already >> has logic that is algorithm dependent. And all the sanity checks could >> be done in crush_init_workspace so that the choose function only does >> what's absolutely necessary. > > Allowing overrides of the bucket items too makes me nervous (do we have a > use for that yet?), Maybe I misunderstood what you were after with bucket_id in http://pad.ceph.com/p/crush-multiweight around here ? struct crush_bucket_weight_set { __u32 bucket_id; /* used as input to hash in place of bucket id */ __u32 num_positions, num_items; __u32 *data; // index like [item*num_items+pos] }; > but otherwise this looks reasonable! Cool :-) -- Loïc Dachary, Artisan Logiciel Libre -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html