On Fri, Feb 3, 2017 at 3:47 PM, Sage Weil <sweil@xxxxxxxxxx> wrote: > On Fri, 3 Feb 2017, Loic Dachary wrote: >> On 01/26/2017 12:13 PM, Loic Dachary wrote: >> > Hi Sage, >> > >> > Still trying to understand what you did :-) I have one question below. >> > >> > On 01/26/2017 04:05 AM, Sage Weil wrote: >> >> This is a longstanding bug, >> >> >> >> http://tracker.ceph.com/issues/15653 >> >> >> >> that causes low-weighted devices to get more data than they should. Loic's >> >> recent activity resurrected discussion on the original PR >> >> >> >> https://github.com/ceph/ceph/pull/10218 >> >> >> >> but since it's closed and almost nobody will see it I'm moving the >> >> discussion here. >> >> >> >> The main news is that I have a simple adjustment for the weights that >> >> works (almost perfectly) for the 2nd round of placements. The solution is >> >> pretty simple, although as with most probabilities it tends to make my >> >> brain hurt. >> >> >> >> The idea is that, on the second round, the original weight for the small >> >> OSD (call it P(pick small)) isn't what we should use. Instead, we want >> >> P(pick small | first pick not small). Since P(a|b) (the probability of a >> >> given b) is P(a && b) / P(b), >> > >> >>From the record this is explained at https://en.wikipedia.org/wiki/Conditional_probability#Kolmogorov_definition >> > >> >> >> >> P(pick small | first pick not small) >> >> = P(pick small && first pick not small) / P(first pick not small) >> >> >> >> The last term is easy to calculate, >> >> >> >> P(first pick not small) = (total_weight - small_weight) / total_weight >> >> >> >> and the && term is the distribution we're trying to produce. >> > >> > https://en.wikipedia.org/wiki/Conditional_probability describs A && B (using a non ascii symbol...) as the "probability of the joint of events A and B". I don't understand what that means. Is there a definition somewhere ? >> > >> >> For exmaple, >> >> if small has 1/10 the weight, then we should see 1/10th of the PGs have >> >> their second replica be the small OSD. So >> >> >> >> P(pick small && first pick not small) = small_weight / total_weight >> >> >> >> Putting those together, >> >> >> >> P(pick small | first pick not small) >> >> = P(pick small && first pick not small) / P(first pick not small) >> >> = (small_weight / total_weight) / ((total_weight - small_weight) / total_weight) >> >> = small_weight / (total_weight - small_weight) >> >> >> >> This is, on the second round, we should adjust the weights by the above so >> >> that we get the right distribution of second choices. It turns out it >> >> works to adjust *all* weights like this to get hte conditional probability >> >> that they weren't already chosen. >> >> >> >> I have a branch that hacks this into straw2 and it appears to work >> > >> > This is https://github.com/liewegas/ceph/commit/wip-crush-multipick >> >> In >> >> https://github.com/liewegas/ceph/commit/wip-crush-multipick#diff-0df13ad294f6585c322588cfe026d701R316 >> >> double neww = oldw / (bucketw - oldw) * bucketw; >> >> I don't get why we need "* bucketw" at the end ? > > It's just to keep the values within a reasonable range so that we don't > lose precision by dropping down into small integers. > > I futzed around with this some more last week trying to get the third > replica to work and ended up doubting that this piece is correct. The > ratio between the big and small OSDs in my [99 99 99 99 4] example varies > slightly from what I would expect from first principles and what I get out > of this derivation by about 1%.. which would explain the bias I as seeing. > > I'm hoping we can find someone with a strong stats/probability background > and loads of free time who can tackle this... > I'm *not* that person, but I gave it a go last weekend and realized a few things: 1. We should add the additional constraint that for all PGs assigned to an OSD, 1/N of them must be primary replicas, 1/N must be secondary, 1/N must be tertiary, etc. for N replicas/stripes. E.g. for a 3 replica pool, the "small" OSD should still have the property that 1/3rd are primaries, 1/3rd are secondary, 1/3rd are tertiary. 2. I believe this is a case of the balls-into-bins problem -- we have colored balls and weighted bins. I didn't find a definition of the problem where the goal is to allow users to specify weights which must be respected after N rounds. 3. I wrote some quick python to simulate different reweighting algorithms. The solution is definitely not obvious - I often thought I'd solved it (e.g. for simple OSD weight sets like 3, 3, 3, 1) - but changing the OSDs weights to e.g. 3, 3, 1, 1 completely broke things. I can clean up and share that python if it's can help. My gut feeling is that because CRUSH trees and rulesets can be arbitrarily complex, the most pragmatic & reliable way to solve this problem is to balance the PGs with a reweight-by-pg loop at crush compilation time. This is what admins should do now -- we should just automate it. Cheers, Dan P.S. -- maybe these guys can help: http://math.stackexchange.com/ -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html