RE: queue_transaction interface + unique_ptr + performance

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Yes, that we can do..But, in that case aren't we restricting user if they want to do something with this Transaction object later. I didn't go through each and every part of the code yet (which is huge) that are using these interfaces to understand if it is using Transaction object afterwards.

Thanks & Regards
Somnath
-----Original Message-----
From: Adam C. Emerson [mailto:aemerson@xxxxxxxxxx] 
Sent: Thursday, December 03, 2015 9:25 AM
To: Somnath Roy
Cc: Sage Weil; Samuel Just (sam.just@xxxxxxxxxxx); ceph-devel@xxxxxxxxxxxxxxx
Subject: Re: queue_transaction interface + unique_ptr + performance

On 03/12/2015, Somnath Roy wrote:
> Yes, I posted the new result after adding -O2 in the compiler flag and it shows almost no overhead with unique_ptr.
> I will add the test of adding to list overhead and start implementing the new interface.
> But, regarding my other point of changing all the objecstore interfaces (my first mail on this mail chain in case you have missed) taking Transaction, any thought of that ?
> Should we reconsider having two queue_transaction interface ?

As I understand it, the concern with switching to unique_ptr was that the callee would move from the reference without this being known to the caller.

Would it make sense to pass as an RValue reference (i.e. TransactionRef&&)? That way the compiler should demand that the callers explicitly use std::move on the reference they're holding, documenting at the site of the call that they're willing to give up ownership.


-- 
Senior Software Engineer           Red Hat Storage, Ann Arbor, MI, US
IRC: Aemerson@{RedHat, OFTC, Freenode}
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