Re: Can i improve the performance of rbd rollback in this way?

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Hi Alexandre,

I have tried this out. It can improve the performance of rbd rollback
greatly when the difference between the image and the sanpshot is
small.

But i'm not sure if this change may cause potential problem.

Thanks
Xin Xu

2015-03-17 14:43 GMT+08:00 Alexandre DERUMIER <aderumier@xxxxxxxxx>:
> Hi,
> I'm not sure it's helping for snapshot rollback, but hammer have a new object_map feature:
>
> https://wiki.ceph.com/Planning/Blueprints/Hammer/librbd%3A_shared_flag,_object_map
>
>
> which help for resize,flatten,...
>
>
> ----- Mail original -----
> De: "徐昕" <xuxinhfut@xxxxxxxxx>
> À: "ceph-devel" <ceph-devel@xxxxxxxxxxxxxxx>
> Envoyé: Mardi 17 Mars 2015 04:24:28
> Objet: Can i improve the performance of rbd rollback in this way?
>
> Hi,
>
> I am a newbie to ceph. Recently i need to improve the performance of
> rbd rollback on xfs in my project. Through experiment i found that the
> mechanism of rbd rollback is like this:
>
> When a image is rolled back to one of its snapshot (say N), for every
> object that has been allocated,
> case A) if the object has no snap version since snap N, then the head
> version will be copied back to the latest snap (say N+M);
> case B) if the object has snap version since snap N, and it has the
> latest snap version (N+M), then the oldest snap version since snap N
> (say N+x, 0<=x<=M) will be copied to cover the head version;
> case C) if the object has snap version since snap N, and it has no
> version in the latest snap (N+M), then the head version will be copied
> back to the latest snap N+M, and the oldest snap version since snap N
> (say N+x, 0<=x<M) will be copied to cover the head version.
>
> I think in case A, we need not to copied the head version back. So for
> improving performance, i comment the following statement in function
> ReplicatedPG::_rollback_to in osd/ReplicatedPG.cc,
>
> ......
> else if (rollback_to->obs.oi.soid.snap == CEPH_NOSNAP) {
> // rolling back to the head; we just need to clone it.
> // ctx->modify = true;
> }
> ......
>
> Can i improve performance of rollback like this? If CAN NOT, what is the reason?
>
> Thank you.
>
> Xin Xu
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