Re: pg in creating state can't be removed?

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Ahh...I was testing with v0.39. I re-tested it with the latest release
and have no such problem.
Sorry for the noise.

Henry

在 2012年4月5日下午11:20,Sage Weil <sage@xxxxxxxxxxxx> 寫道:
> On Thu, 5 Apr 2012, Henry C Chang wrote:
>> Hi folks,
>>
>> I created a pool without adding any osds to it in the crushmap. As
>> expected, all pgs remains in creating state since no osds take care of
>> them.
>>
>> However, I do expect that this pool should be able to be removed.
>> Currently, removing such a pool hangs forever as the pg removal has to
>> wait until the pg have been created. Does my expectation make sense?
>
> Yeah.  I seem to remember the pg removal code cleaning up stuff in the
> monitor's PGMap, but I'm also pretty sure this scenario was never tested.
>
> Do you see where it is waiting for PG creation?  I don't think it should
> need to do that, since it's going to be thrown out anyway.
>
> sage
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