pg in creating state can't be removed?

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Hi folks,

I created a pool without adding any osds to it in the crushmap. As
expected, all pgs remains in creating state since no osds take care of
them.

However, I do expect that this pool should be able to be removed.
Currently, removing such a pool hangs forever as the pg removal has to
wait until the pg have been created. Does my expectation make sense?

Henry
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