Greetings, Thanks for the interest shown by all the responders. On 7/18/10, Jerry Franz <jfranz@xxxxxxxxxxx> wrote: > On 7/17/2010 2:11 AM, Rajagopal Swaminathan wrote: > Everything you listed is interactive realtime or near-realtime graphics > intensive. A cloud is not really suited to that kind of task to begin > with. I don't inderstand why it should be so. How does the online gaming work? and who renders it? > And you appear to be additionally attempting to find out if you > could use an *existing* cloud (for example Amazon EC2) to do it - > meaning not only are you talking about an architecture that isn't really > suited to the problem, you are talking about putting it behind *SLOW* > network connections to boot. Agreed, as EC2 performance as limited by last mile speed. But Then why should I be limited by something which is hosted not in India? But again, I am thinkinking about the future. not present. > > Never-mind how *fast* a cloud is (or is not), you can't move the > rendered bits back and forth to a desktop over a remote network > connection at any kind of sane speed. Again, the questions that are raised by the "sane speed" are: 1. What if it is within a campus? 2. Why should Indian universities and its students be denied such a computing facility despite having fibre speed connectivity within campus/area? 3. Why we (the Centos community) should hold ourselves hostage to vendor grip? 4. Why it should not be private? I am clear that it is a technological possibility (rather, more of a probability). Regards, Rajagopal _______________________________________________ CentOS mailing list CentOS@xxxxxxxxxx http://lists.centos.org/mailman/listinfo/centos