Re: [PATCH] bpftool: mmaped fields missing map structure in generated skeletons

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On Mon, May 23, 2022 at 3:19 PM Michael Mullin <masmullin@xxxxxxxxx> wrote:
>
> On Mon, May 23, 2022 at 03:02:31PM -0700, Andrii Nakryiko wrote:
> > On Mon, May 23, 2022 at 1:26 PM Michael Mullin <masmullin@xxxxxxxxx> wrote:
> > >
> > > When generating a skeleton which has an mmaped map field, bpftool's
> > > output is missing the map structure.  This causes a compile break when
> > > the generated skeleton is compiled as the field belongs to the internal
> > > struct maps, not directly to the obj.
> > >
> > > Signed-off-by: Michael Mullin <masmullin@xxxxxxxxx>
> > > ---
> > >  tools/bpf/bpftool/gen.c | 2 +-
> > >  1 file changed, 1 insertion(+), 1 deletion(-)
> > >
> > > diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c
> > > index f158dc1c2149..b49293795ba0 100644
> > > --- a/tools/bpf/bpftool/gen.c
> > > +++ b/tools/bpf/bpftool/gen.c
> > > @@ -853,7 +853,7 @@ codegen_maps_skeleton(struct bpf_object *obj, size_t map_cnt, bool mmaped)
> > >                         i, bpf_map__name(map), i, ident);
> > >                 /* memory-mapped internal maps */
> > >                 if (mmaped && is_internal_mmapable_map(map, ident, sizeof(ident))) {
> > > -                       printf("\ts->maps[%zu].mmaped = (void **)&obj->%s;\n",
> > > +                       printf("\ts->maps[%zu].mmaped = (void **)&obj->maps.%s;\n",
> >
> > That's not right. maps.my_map is struct bpf_map *, but mmaped is
> > supposed to be a blob of memory that is memory-mapped into map.
> >
> > Can you elaborate on how you trigger that compilation error with a
> > small example?
>
> I have an a very small example on github. I have added some sed fixes to
> my Makefile make my sample program compile.
> https://github.com/masmullin2000/libbpf-sample/tree/main/c/simple
>
> https://github.com/masmullin2000/libbpf-sample/tree/02c7f945bf9027daedec04f485a320ba2df28204/c/simple
> contains broken code.

You are missing -g when calling clang to generate debug info (DWARF
and subsequently BTF). When BPF object file doesn't have BTF, we don't
generate those bss/data/rodata/etc sections of the skeleton. You
should be good just by adding -g.

>
> I apologize if this is an incorrect way to share external code.  I
> haven't found the proper way to share example code from
> kernelnewbies.org
>
> >
> > >                                 i, ident);
> > >                 }
> > >                 i++;
> > > --
> > > 2.36.1
> > >



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