Re: bpf libraries and static variables. Was: [PATCH v2 bpf-next 2/6] libbpf: rename static variables during linking

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On 5/5/21 7:22 AM, Alexei Starovoitov wrote:
On Mon, May 3, 2021 at 9:42 PM Alexei Starovoitov
<alexei.starovoitov@xxxxxxxxx> wrote:
On Wed, Apr 28, 2021 at 12:33:36PM -0700, Andrii Nakryiko wrote:
At least I'm only starting to grasp the complexity of the problem.

I did and didn't find anything satisfactory. But I think we are coming
at this from two different angles, which is why we can't agree on
anything. So just a reminder, static is about two properties:
     1) access protection
     2) naming collisions.

I'm trying to let name collisions on BPF side happen and be allowed
*while* also allowing access to those same name-collisioned entities
(maps and vars, both) from user-space in some non-random fashion. That
inevitably requires some compromises/conventions on the user-space
side. Such an approach preserves both 1) and 2).

You are trying to enforce unique names (or at least aliases) for
static variables, if I understand correctly, which preserves 1) at the
expense of 2). It seems to be a similar idea with custom SEC(), though
you ignored my request to elaborate on how you see that used, so I'm
guessing here a bit.

But I think we can get just 1) with global variables with custom
visibilities. E.g., just marking map/variable as __hidden would
disallow extern'ing it from other files. That's obviously limiting for
extern'ing within the library, so we can keep digging deeper and
define __internal (STV_INTERNAL) that would be "upgraded" to
STV_HIDDEN after the initial linking pass. So you'd compile your BPF
library with __internal, but your lib.bpf.o will have those global
variables as STV_HIDDEN and thus inaccessible from other libraries and
BPF app itself.

So if we are ok breaking existing static variable users, then just
dropping statics from BPF skeleton and supporting extra __hidden and
__internal semantics for variables and maps would bypass these issues.
I wanted statics mostly for property 2), but if I can't get it, then
I'd drop statics from skeletons altogether.

If I could drop statics for skeletons that were statically linked,
that wouldn't be a regression. It's impossible to do right now, but we
can also add a new SHT_NOTE section, which we can use to detect
statically linked vs Clang-generated .bpf.o. Certainly more ELF
fussing around than I'd like, but not the end of the world either.

Thoughts? Did that summarize the issue well enough?

Background for all:

Until Nov 2019 libbpf didn't support global variables, so bpf programs
contained code like 'static volatile const int var = 1;'
Then the skeleton was introduced which went through BTF of a given
datasec and emitted all variables from that section into .skel.h.
It didn't bother filtering static vs global variables, so
static vars in *.bpf.c world became visible into user space *.c world.
While libbpf supported single bpf.o file such extern-ing of statics
was fine, but with support of linking multiple *.bpf.o there
is a question of what to do with static variables with the same names
in different files.

Consider the following scenario:
One bpf developer creates a library conntrack. It has
impl.bpf.c
ct_api.bpf.c
and corresponding user space ct.c that uses skel.h to access
data in these two bpf files.

Another bpf developer creates a library for lru. It has
impl.bpf.c
lru_api.bpf.c
and corresponding user space lru.c.

Now the 3rd developer is writing its main.bpf.c and wants to use these libs.

The libs should be usable in pre-compiled form. The availability of
the source code is nice, but it shouldn't be mandatory.

So there is libct.a (with user space) and libct.bpf.a (with bpf code)
and liblru.a (user) and liblru.bpf.a (bpf code).

The developer should be able to link
main.bpf.o liblru.bpf.a libct.bpf.a
into final_main.bpf.o
And link main.o liblru.a libct.a with user space bits into a.out.

The lru.skel.h and ct.skel.h used by these libs were generated
out of corresponding *.bpf.o and independent of each other.
There should be no need to recompile user space lru.c and ct.c after
linking of final_main.bpf.o and generating final skeleton.

I think all three developers should be able to use static variables
in their .bpf.c files without worrying about conflicts across three
projects.
They can use global vars with __attribute__("hidden"),
but it's not equivalent to static. The linker will complain of
redefinition if the same name is used across multiple files
or multiple libs.
So doing 'int var __attribute__("hidden");' in libct.bpf.a and
in liblru.bpf.a will prevent linking together.
That's traditional static linking semantics.

Using file name as a prefix for static vars doesn't work in general,
since file names can be the same.
What can work is the library name. The library name is guaranteed to be
unique in the final linking phase.
I think we can use it to namespace static variables across
three sets of bpf programs.
Also I think it's ok to require a single developer to enforce
uniqueness of static vars within a project.

In other words 'static int a;' in impl.bpf.c will conflict
with 'static int a;' in ct_api.bpf.c
But the static variable in ct_api.bpf.c will not conflict
with the same variable in lru_api.bpf.c and will not conflict
with such var in main.bpf.c because they're in a different namespaces.

Here are few ways for the programmer to indicate the library namespaces:

- similar to 'char license[]' use 'char library[]="lru";' in *.bpf.c
The static linker will handle this reserved name specially just like
it does 'license' and 'version'.

- #pragma clang attribute push (__attribute__((annotate("lib=lru"))), apply_to = variable)

- #pragma comment(lib, "lru")

I think it's important to define namespaces within *.bpf.c.
Defining them outside on linker command line or linker script is cumbersome.

I think combining *.o into .a can happen with traditional 'ar'. No need for
extra checks for now.
The linking of main.bpf.o liblru.bpf.a libct.bpf.a
will fail if static vars with the same name are present within the same library.
The library namespaces will prevent name conflicts across libs and main.bpf.o
If namespace is not specified it means it's empty, so the existing
hacks of 'static volatile const int var;' will continue working.

The skeleton can have library name as anon struct in skel.h.
All vars can be prefixed too, but scoping them into single struct is cleaner.

I think it doesn't hurt if final_main.skel.h includes all bpf vars from lru and
ct libraries, but I think it's cleaner to omit them.

It's not clear to me yet how final_main__open() and final_main__load() skeleton
methods will work since lru and ct libs might need their specific initialization
that is done by user space lru.c and ct.c.
Also the whole scheme should work with upcoming light skeleton too.
The design for bpf libraries should accommodate signed libraries.

All of the above is up for discussion. I'd love to hear what golang folks
are thinking, since above proposal is C centric.

I want to clarify a few things that were brought up in offline discussions.
There are several options:
1. don't emit statics at all.
That will break some skeleton users and doesn't solve the name conflict issue.
The library authors would need to be careful and use a unique enough
prefix for all global vars (including attribute("hidden") ones).
That's no different with traditional static linking in C.
bpf static linker already rejects linking if file1.bpf.c is trying to
'extern int foo()'
when it was '__hidden int foo();' in file2.bpf.c
That's safer than traditional linker and the same approach can be
applied to vars.
So externing of __hidden vars won't be possible, but they will name conflict.

2. emit statics when they don't conflict and fail skel gen where there
is a naming conflict.
That helps a bit, but library authors still have to be careful with
both static and global names.
Which is more annoying than traditional C.

3. do #2 style of failing skel gen if there is a naming conflict, but
also introduce namespacing concept, so that both global and static
vars can be automatically namespaced.
That's the proposal above.
This way, I'm guessing, some libraries will use namespaces to avoid
prefixing everything.
The folks that hate namespaces and #pragmas will do manual prefixes for
both static and global vars.

For approaches
char library[]="lru";'
and
#pragma comment(lib, "lru")
the scope of namespace is the whole .bpf.c file.
The clang/llvm already support it, so the job of name mangling would
belong to linker.

For __attribute__((annotate("lib=lru"))) the scope could be any number
of lines in C files between pragma push/pop and can be nested.
This attribute is supported by clang, but not in the bpf backend.
The llvm would prefix both global and static names
in elf file and in btf.
If another file.bpf.c needs to call a function from namespace "lru"
it would need to prefix such a call.
The skel gen job would be #2 above (emit both static and globals if
they don't conflict).
Such namespacing concept would be the closest to c++ namespaces.

If I understood what folks were saying no one is excited about namespaces in C.
So probably #3 is out and sounds like 1 is prefered?
So don't emit statics ?

Daniel, Lorenz, John,

what's your take ?

Hmm, if it wasn't for the breakage, I would be in strong favour of 1), mainly
because it's the most _natural/closest_ to C, so developers wouldn't have to
worry about statics. Less hidden magic.

Even with 3) it's an unexpected extra step that developers have to be aware of
for the case of statics at least. Presumably if it's for the whole .bpf.c file
something like __library(lru) whether pragma or char might be okay given devs
already have extra annotations like license.

The __attribute__ sounds also okay but needs explanation to users overall. If
we need to go that road, we probably need to have both, meaning, pragma or char
/and/ the attribute one. I'm thinking the former mainly so that users don't have
to worry about stumbling into the statics conflicts later on.

Thanks,
Daniel



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