On Wed, Apr 28, 2021 at 12:33:36PM -0700, Andrii Nakryiko wrote: > > At least I'm only starting to grasp the complexity of the problem. > > I did and didn't find anything satisfactory. But I think we are coming > at this from two different angles, which is why we can't agree on > anything. So just a reminder, static is about two properties: > 1) access protection > 2) naming collisions. > > I'm trying to let name collisions on BPF side happen and be allowed > *while* also allowing access to those same name-collisioned entities > (maps and vars, both) from user-space in some non-random fashion. That > inevitably requires some compromises/conventions on the user-space > side. Such an approach preserves both 1) and 2). > > You are trying to enforce unique names (or at least aliases) for > static variables, if I understand correctly, which preserves 1) at the > expense of 2). It seems to be a similar idea with custom SEC(), though > you ignored my request to elaborate on how you see that used, so I'm > guessing here a bit. > > But I think we can get just 1) with global variables with custom > visibilities. E.g., just marking map/variable as __hidden would > disallow extern'ing it from other files. That's obviously limiting for > extern'ing within the library, so we can keep digging deeper and > define __internal (STV_INTERNAL) that would be "upgraded" to > STV_HIDDEN after the initial linking pass. So you'd compile your BPF > library with __internal, but your lib.bpf.o will have those global > variables as STV_HIDDEN and thus inaccessible from other libraries and > BPF app itself. > > So if we are ok breaking existing static variable users, then just > dropping statics from BPF skeleton and supporting extra __hidden and > __internal semantics for variables and maps would bypass these issues. > I wanted statics mostly for property 2), but if I can't get it, then > I'd drop statics from skeletons altogether. > > If I could drop statics for skeletons that were statically linked, > that wouldn't be a regression. It's impossible to do right now, but we > can also add a new SHT_NOTE section, which we can use to detect > statically linked vs Clang-generated .bpf.o. Certainly more ELF > fussing around than I'd like, but not the end of the world either. > > Thoughts? Did that summarize the issue well enough? Background for all: Until Nov 2019 libbpf didn't support global variables, so bpf programs contained code like 'static volatile const int var = 1;' Then the skeleton was introduced which went through BTF of a given datasec and emitted all variables from that section into .skel.h. It didn't bother filtering static vs global variables, so static vars in *.bpf.c world became visible into user space *.c world. While libbpf supported single bpf.o file such extern-ing of statics was fine, but with support of linking multiple *.bpf.o there is a question of what to do with static variables with the same names in different files. Consider the following scenario: One bpf developer creates a library conntrack. It has impl.bpf.c ct_api.bpf.c and corresponding user space ct.c that uses skel.h to access data in these two bpf files. Another bpf developer creates a library for lru. It has impl.bpf.c lru_api.bpf.c and corresponding user space lru.c. Now the 3rd developer is writing its main.bpf.c and wants to use these libs. The libs should be usable in pre-compiled form. The availability of the source code is nice, but it shouldn't be mandatory. So there is libct.a (with user space) and libct.bpf.a (with bpf code) and liblru.a (user) and liblru.bpf.a (bpf code). The developer should be able to link main.bpf.o liblru.bpf.a libct.bpf.a into final_main.bpf.o And link main.o liblru.a libct.a with user space bits into a.out. The lru.skel.h and ct.skel.h used by these libs were generated out of corresponding *.bpf.o and independent of each other. There should be no need to recompile user space lru.c and ct.c after linking of final_main.bpf.o and generating final skeleton. I think all three developers should be able to use static variables in their .bpf.c files without worrying about conflicts across three projects. They can use global vars with __attribute__("hidden"), but it's not equivalent to static. The linker will complain of redefinition if the same name is used across multiple files or multiple libs. So doing 'int var __attribute__("hidden");' in libct.bpf.a and in liblru.bpf.a will prevent linking together. That's traditional static linking semantics. Using file name as a prefix for static vars doesn't work in general, since file names can be the same. What can work is the library name. The library name is guaranteed to be unique in the final linking phase. I think we can use it to namespace static variables across three sets of bpf programs. Also I think it's ok to require a single developer to enforce uniqueness of static vars within a project. In other words 'static int a;' in impl.bpf.c will conflict with 'static int a;' in ct_api.bpf.c But the static variable in ct_api.bpf.c will not conflict with the same variable in lru_api.bpf.c and will not conflict with such var in main.bpf.c because they're in a different namespaces. Here are few ways for the programmer to indicate the library namespaces: - similar to 'char license[]' use 'char library[]="lru";' in *.bpf.c The static linker will handle this reserved name specially just like it does 'license' and 'version'. - #pragma clang attribute push (__attribute__((annotate("lib=lru"))), apply_to = variable) - #pragma comment(lib, "lru") I think it's important to define namespaces within *.bpf.c. Defining them outside on linker command line or linker script is cumbersome. I think combining *.o into .a can happen with traditional 'ar'. No need for extra checks for now. The linking of main.bpf.o liblru.bpf.a libct.bpf.a will fail if static vars with the same name are present within the same library. The library namespaces will prevent name conflicts across libs and main.bpf.o If namespace is not specified it means it's empty, so the existing hacks of 'static volatile const int var;' will continue working. The skeleton can have library name as anon struct in skel.h. All vars can be prefixed too, but scoping them into single struct is cleaner. I think it doesn't hurt if final_main.skel.h includes all bpf vars from lru and ct libraries, but I think it's cleaner to omit them. It's not clear to me yet how final_main__open() and final_main__load() skeleton methods will work since lru and ct libs might need their specific initialization that is done by user space lru.c and ct.c. Also the whole scheme should work with upcoming light skeleton too. The design for bpf libraries should accommodate signed libraries. All of the above is up for discussion. I'd love to hear what golang folks are thinking, since above proposal is C centric.