On Mon, Apr 26, 2021 at 03:35:16PM -0700, Andrii Nakryiko wrote: > On Thu, Apr 22, 2021 at 5:27 PM Alexei Starovoitov > <alexei.starovoitov@xxxxxxxxx> wrote: > > > > From: Alexei Starovoitov <ast@xxxxxxxxxx> > > > > Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program > > for skeleton generation and program loading. > > > > "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" > > that is similar to existing skeleton, but has one major difference: > > $ bpftool gen skeleton lsm.o > lsm.skel.h > > $ bpftool gen skeleton -L lsm.o > lsm.lskel.h > > $ diff lsm.skel.h lsm.lskel.h > > @@ -5,34 +4,34 @@ > > #define __LSM_SKEL_H__ > > > > #include <stdlib.h> > > -#include <bpf/libbpf.h> > > +#include <bpf/bpf.h> > > > > The light skeleton does not use majority of libbpf infrastructure. > > It doesn't need libelf. It doesn't parse .o file. > > It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. > > In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be > > needed to work with light skeleton. > > > > "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader > > program generation. Just like the same command without -L it will try to load > > the programs from file.o into the kernel. It won't even try to pin them. > > > > "bpftool prog load -L -d file.o" command will provide additional debug messages > > on how syscall/loader program was generated. > > Also the execution of syscall/loader program will use bpf_trace_printk() for > > each step of loading BTF, creating maps, and loading programs. > > The user can do "cat /.../trace_pipe" for further debug. > > > > An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: > > struct fexit_sleep { > > struct bpf_loader_ctx ctx; > > struct { > > struct bpf_map_desc bss; > > } maps; > > struct { > > struct bpf_prog_desc nanosleep_fentry; > > struct bpf_prog_desc nanosleep_fexit; > > } progs; > > struct { > > int nanosleep_fentry_fd; > > int nanosleep_fexit_fd; > > } links; > > struct fexit_sleep__bss { > > int pid; > > int fentry_cnt; > > int fexit_cnt; > > } *bss; > > }; > > > > Signed-off-by: Alexei Starovoitov <ast@xxxxxxxxxx> > > --- > > tools/bpf/bpftool/Makefile | 2 +- > > tools/bpf/bpftool/gen.c | 313 +++++++++++++++++++++++++++--- > > tools/bpf/bpftool/main.c | 7 +- > > tools/bpf/bpftool/main.h | 1 + > > tools/bpf/bpftool/prog.c | 80 ++++++++ > > tools/bpf/bpftool/xlated_dumper.c | 3 + > > 6 files changed, 382 insertions(+), 24 deletions(-) > > > > [...] > > > @@ -268,6 +269,254 @@ static void codegen(const char *template, ...) > > free(s); > > } > > > > +static void print_hex(const char *obj_data, int file_sz) > > +{ > > + int i, len; > > + > > + /* embed contents of BPF object file */ > > nit: this comment should have stayed at the original place > > > + for (i = 0, len = 0; i < file_sz; i++) { > > + int w = obj_data[i] ? 4 : 2; > > + > > [...] > > > + bpf_object__for_each_map(map, obj) { > > + const char * ident; > > + > > + ident = get_map_ident(map); > > + if (!ident) > > + continue; > > + > > + if (!bpf_map__is_internal(map) || > > + !(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE)) > > + continue; > > + > > + printf("\tskel->%1$s =\n" > > + "\t\tmmap(NULL, %2$zd, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED,\n" > > + "\t\t\tskel->maps.%1$s.map_fd, 0);\n", > > + ident, bpf_map_mmap_sz(map)); > > use codegen()? why? codegen() would add extra early \n for no good reason. > > + } > > + codegen("\ > > + \n\ > > + return 0; \n\ > > + } \n\ > > + \n\ > > + static inline struct %1$s * \n\ > > [...] > > > static int do_skeleton(int argc, char **argv) > > { > > char header_guard[MAX_OBJ_NAME_LEN + sizeof("__SKEL_H__")]; > > @@ -277,7 +526,7 @@ static int do_skeleton(int argc, char **argv) > > struct bpf_object *obj = NULL; > > const char *file, *ident; > > struct bpf_program *prog; > > - int fd, len, err = -1; > > + int fd, err = -1; > > struct bpf_map *map; > > struct btf *btf; > > struct stat st; > > @@ -359,7 +608,25 @@ static int do_skeleton(int argc, char **argv) > > } > > > > get_header_guard(header_guard, obj_name); > > - codegen("\ > > + if (use_loader) > > please use {} for such a long if/else, even if it's, technically, a > single-statement if I think it reads fine as-is, but, sure, I can add {} > > + codegen("\ > > + \n\ > > + /* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\ > > + /* THIS FILE IS AUTOGENERATED! */ \n\ > > + #ifndef %2$s \n\ > > + #define %2$s \n\ > > + \n\ > > + #include <stdlib.h> \n\ > > + #include <bpf/bpf.h> \n\ > > + #include <bpf/skel_internal.h> \n\ > > + \n\ > > + struct %1$s { \n\ > > + struct bpf_loader_ctx ctx; \n\ > > + ", > > + obj_name, header_guard > > + ); > > + else > > + codegen("\ > > \n\ > > /* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\ > > \n\ > > [...] --