On Thu, Apr 22, 2021 at 5:27 PM Alexei Starovoitov <alexei.starovoitov@xxxxxxxxx> wrote: > > From: Alexei Starovoitov <ast@xxxxxxxxxx> > > Add -L flag to bpftool to use libbpf gen_trace facility and syscall/loader program > for skeleton generation and program loading. > > "bpftool gen skeleton -L" command will generate a "light skeleton" or "loader skeleton" > that is similar to existing skeleton, but has one major difference: > $ bpftool gen skeleton lsm.o > lsm.skel.h > $ bpftool gen skeleton -L lsm.o > lsm.lskel.h > $ diff lsm.skel.h lsm.lskel.h > @@ -5,34 +4,34 @@ > #define __LSM_SKEL_H__ > > #include <stdlib.h> > -#include <bpf/libbpf.h> > +#include <bpf/bpf.h> > > The light skeleton does not use majority of libbpf infrastructure. > It doesn't need libelf. It doesn't parse .o file. > It only needs few sys_bpf wrappers. All of them are in bpf/bpf.h file. > In future libbpf/bpf.c can be inlined into bpf.h, so not even libbpf.a would be > needed to work with light skeleton. > > "bpftool prog load -L file.o" command is introduced for debugging of syscall/loader > program generation. Just like the same command without -L it will try to load > the programs from file.o into the kernel. It won't even try to pin them. > > "bpftool prog load -L -d file.o" command will provide additional debug messages > on how syscall/loader program was generated. > Also the execution of syscall/loader program will use bpf_trace_printk() for > each step of loading BTF, creating maps, and loading programs. > The user can do "cat /.../trace_pipe" for further debug. > > An example of fexit_sleep.lskel.h generated from progs/fexit_sleep.c: > struct fexit_sleep { > struct bpf_loader_ctx ctx; > struct { > struct bpf_map_desc bss; > } maps; > struct { > struct bpf_prog_desc nanosleep_fentry; > struct bpf_prog_desc nanosleep_fexit; > } progs; > struct { > int nanosleep_fentry_fd; > int nanosleep_fexit_fd; > } links; > struct fexit_sleep__bss { > int pid; > int fentry_cnt; > int fexit_cnt; > } *bss; > }; > > Signed-off-by: Alexei Starovoitov <ast@xxxxxxxxxx> > --- > tools/bpf/bpftool/Makefile | 2 +- > tools/bpf/bpftool/gen.c | 313 +++++++++++++++++++++++++++--- > tools/bpf/bpftool/main.c | 7 +- > tools/bpf/bpftool/main.h | 1 + > tools/bpf/bpftool/prog.c | 80 ++++++++ > tools/bpf/bpftool/xlated_dumper.c | 3 + > 6 files changed, 382 insertions(+), 24 deletions(-) > [...] > @@ -268,6 +269,254 @@ static void codegen(const char *template, ...) > free(s); > } > > +static void print_hex(const char *obj_data, int file_sz) > +{ > + int i, len; > + > + /* embed contents of BPF object file */ nit: this comment should have stayed at the original place > + for (i = 0, len = 0; i < file_sz; i++) { > + int w = obj_data[i] ? 4 : 2; > + [...] > + bpf_object__for_each_map(map, obj) { > + const char * ident; > + > + ident = get_map_ident(map); > + if (!ident) > + continue; > + > + if (!bpf_map__is_internal(map) || > + !(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE)) > + continue; > + > + printf("\tskel->%1$s =\n" > + "\t\tmmap(NULL, %2$zd, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED,\n" > + "\t\t\tskel->maps.%1$s.map_fd, 0);\n", > + ident, bpf_map_mmap_sz(map)); use codegen()? > + } > + codegen("\ > + \n\ > + return 0; \n\ > + } \n\ > + \n\ > + static inline struct %1$s * \n\ [...] > static int do_skeleton(int argc, char **argv) > { > char header_guard[MAX_OBJ_NAME_LEN + sizeof("__SKEL_H__")]; > @@ -277,7 +526,7 @@ static int do_skeleton(int argc, char **argv) > struct bpf_object *obj = NULL; > const char *file, *ident; > struct bpf_program *prog; > - int fd, len, err = -1; > + int fd, err = -1; > struct bpf_map *map; > struct btf *btf; > struct stat st; > @@ -359,7 +608,25 @@ static int do_skeleton(int argc, char **argv) > } > > get_header_guard(header_guard, obj_name); > - codegen("\ > + if (use_loader) please use {} for such a long if/else, even if it's, technically, a single-statement if > + codegen("\ > + \n\ > + /* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\ > + /* THIS FILE IS AUTOGENERATED! */ \n\ > + #ifndef %2$s \n\ > + #define %2$s \n\ > + \n\ > + #include <stdlib.h> \n\ > + #include <bpf/bpf.h> \n\ > + #include <bpf/skel_internal.h> \n\ > + \n\ > + struct %1$s { \n\ > + struct bpf_loader_ctx ctx; \n\ > + ", > + obj_name, header_guard > + ); > + else > + codegen("\ > \n\ > /* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\ > \n\ [...]