Cong Wang wrote: > On Mon, Mar 29, 2021 at 1:54 PM John Fastabend <john.fastabend@xxxxxxxxx> wrote: > > > > Cong Wang wrote: > > > From: Cong Wang <cong.wang@xxxxxxxxxxxxx> > > > > > > This is similar to tcp_read_sock(), except we do not need > > > to worry about connections, we just need to retrieve skb > > > from UDP receive queue. > > > > > > Note, the return value of ->read_sock() is unused in > > > sk_psock_verdict_data_ready(). > > > > > > Cc: John Fastabend <john.fastabend@xxxxxxxxx> > > > Cc: Daniel Borkmann <daniel@xxxxxxxxxxxxx> > > > Cc: Jakub Sitnicki <jakub@xxxxxxxxxxxxxx> > > > Cc: Lorenz Bauer <lmb@xxxxxxxxxxxxxx> > > > Signed-off-by: Cong Wang <cong.wang@xxxxxxxxxxxxx> > > > --- [...] > > > } > > > EXPORT_SYMBOL(__skb_recv_udp); > > > > > > +int udp_read_sock(struct sock *sk, read_descriptor_t *desc, > > > + sk_read_actor_t recv_actor) > > > +{ > > > + int copied = 0; > > > + > > > + while (1) { > > > + int offset = 0, err; > > > > Should this be > > > > int offset = sk_peek_offset()? > > What are you really suggesting? sk_peek_offset() is just 0 unless > we have MSG_PEEK here and we don't, because we really want to > dequeue the skb rather than peeking it. > > Are you suggesting we should do peeking? I am afraid we can't. > Please be specific, guessing your mind is not an effective way to > address your reviews. I was only asking for further details because the offset addition below struck me as odd. > > > > > MSG_PEEK should work from recv side, at least it does on TCP side. If > > its handled in some following patch a comment would be nice. I was > > just reading udp_recvmsg() so maybe its not needed. > > Please explain why do we need peeking in sockmap? At very least > it has nothing to do with my patchset. We need MSG_PEEK to work from application side. From sockmap side I agree its not needed. > > I do not know why you want to use TCP as a "standard" here, TCP > also supports splice(), UDP still doesn't even with ->read_sock(). > Of course they are very different. Not claiming any "standard" here only that user application needs to work correctly if it passes MSG_PEEK. > > > > > > + struct sk_buff *skb; > > > + > > > + skb = __skb_recv_udp(sk, 0, 1, &offset, &err); > > > + if (!skb) > > > + return err; > > > + if (offset < skb->len) { > > > + size_t len; > > > + int used; > > > + > > > + len = skb->len - offset; > > > + used = recv_actor(desc, skb, offset, len); > > > + if (used <= 0) { > > > + if (!copied) > > > + copied = used; > > > + break; > > > + } else if (used <= len) { > > > + copied += used; > > > + offset += used; > > > > The while loop is going to zero this? What are we trying to do > > here with offset? > > offset only matters for MSG_PEEK and we do not support peeking > in sockmap case, hence it is unnecessary here. I "use" it here just > to make the code as complete as possible. huh? If its not used the addition is just confusing. Can we drop it? > > To further answer your question, it is set to 0 when we return a > valid skb on line 201 inside __skb_try_recv_from_queue(), as > "_off" is set to 0 and won't change unless we have MSG_PEEK. > > 173 bool peek_at_off = false; > 174 struct sk_buff *skb; > 175 int _off = 0; > 176 > 177 if (unlikely(flags & MSG_PEEK && *off >= 0)) { > 178 peek_at_off = true; > 179 _off = *off; > 180 } > 181 > 182 *last = queue->prev; > 183 skb_queue_walk(queue, skb) { > 184 if (flags & MSG_PEEK) { > 185 if (peek_at_off && _off >= skb->len && > 186 (_off || skb->peeked)) { > 187 _off -= skb->len; > 188 continue; > 189 } > 190 if (!skb->len) { > 191 skb = skb_set_peeked(skb); > 192 if (IS_ERR(skb)) { > 193 *err = PTR_ERR(skb); > 194 return NULL; > 195 } > 196 } > 197 refcount_inc(&skb->users); > 198 } else { > 199 __skb_unlink(skb, queue); > 200 } > 201 *off = _off; > 202 return skb; > > Of course, when we return NULL, we return immediately without > using offset: > > 1794 skb = __skb_recv_udp(sk, 0, 1, &offset, &err); > 1795 if (!skb) > 1796 return err; > > This should not be hard to figure out. Hope it is clear now. > Yes, but tracking offset only to clear it a couple lines later is confusing. > Thanks.