On Mon, Mar 29, 2021 at 1:54 PM John Fastabend <john.fastabend@xxxxxxxxx> wrote: > > Cong Wang wrote: > > From: Cong Wang <cong.wang@xxxxxxxxxxxxx> > > > > This is similar to tcp_read_sock(), except we do not need > > to worry about connections, we just need to retrieve skb > > from UDP receive queue. > > > > Note, the return value of ->read_sock() is unused in > > sk_psock_verdict_data_ready(). > > > > Cc: John Fastabend <john.fastabend@xxxxxxxxx> > > Cc: Daniel Borkmann <daniel@xxxxxxxxxxxxx> > > Cc: Jakub Sitnicki <jakub@xxxxxxxxxxxxxx> > > Cc: Lorenz Bauer <lmb@xxxxxxxxxxxxxx> > > Signed-off-by: Cong Wang <cong.wang@xxxxxxxxxxxxx> > > --- > > include/net/udp.h | 2 ++ > > net/ipv4/af_inet.c | 1 + > > net/ipv4/udp.c | 35 +++++++++++++++++++++++++++++++++++ > > net/ipv6/af_inet6.c | 1 + > > 4 files changed, 39 insertions(+) > > > > diff --git a/include/net/udp.h b/include/net/udp.h > > index df7cc1edc200..347b62a753c3 100644 > > --- a/include/net/udp.h > > +++ b/include/net/udp.h > > @@ -329,6 +329,8 @@ struct sock *__udp6_lib_lookup(struct net *net, > > struct sk_buff *skb); > > struct sock *udp6_lib_lookup_skb(const struct sk_buff *skb, > > __be16 sport, __be16 dport); > > +int udp_read_sock(struct sock *sk, read_descriptor_t *desc, > > + sk_read_actor_t recv_actor); > > > > /* UDP uses skb->dev_scratch to cache as much information as possible and avoid > > * possibly multiple cache miss on dequeue() > > diff --git a/net/ipv4/af_inet.c b/net/ipv4/af_inet.c > > index 1355e6c0d567..f17870ee558b 100644 > > --- a/net/ipv4/af_inet.c > > +++ b/net/ipv4/af_inet.c > > @@ -1070,6 +1070,7 @@ const struct proto_ops inet_dgram_ops = { > > .setsockopt = sock_common_setsockopt, > > .getsockopt = sock_common_getsockopt, > > .sendmsg = inet_sendmsg, > > + .read_sock = udp_read_sock, > > .recvmsg = inet_recvmsg, > > .mmap = sock_no_mmap, > > .sendpage = inet_sendpage, > > diff --git a/net/ipv4/udp.c b/net/ipv4/udp.c > > index 38952aaee3a1..04620e4d64ab 100644 > > --- a/net/ipv4/udp.c > > +++ b/net/ipv4/udp.c > > @@ -1782,6 +1782,41 @@ struct sk_buff *__skb_recv_udp(struct sock *sk, unsigned int flags, > > } > > EXPORT_SYMBOL(__skb_recv_udp); > > > > +int udp_read_sock(struct sock *sk, read_descriptor_t *desc, > > + sk_read_actor_t recv_actor) > > +{ > > + int copied = 0; > > + > > + while (1) { > > + int offset = 0, err; > > Should this be > > int offset = sk_peek_offset()? What are you really suggesting? sk_peek_offset() is just 0 unless we have MSG_PEEK here and we don't, because we really want to dequeue the skb rather than peeking it. Are you suggesting we should do peeking? I am afraid we can't. Please be specific, guessing your mind is not an effective way to address your reviews. > > MSG_PEEK should work from recv side, at least it does on TCP side. If > its handled in some following patch a comment would be nice. I was > just reading udp_recvmsg() so maybe its not needed. Please explain why do we need peeking in sockmap? At very least it has nothing to do with my patchset. I do not know why you want to use TCP as a "standard" here, TCP also supports splice(), UDP still doesn't even with ->read_sock(). Of course they are very different. > > > + struct sk_buff *skb; > > + > > + skb = __skb_recv_udp(sk, 0, 1, &offset, &err); > > + if (!skb) > > + return err; > > + if (offset < skb->len) { > > + size_t len; > > + int used; > > + > > + len = skb->len - offset; > > + used = recv_actor(desc, skb, offset, len); > > + if (used <= 0) { > > + if (!copied) > > + copied = used; > > + break; > > + } else if (used <= len) { > > + copied += used; > > + offset += used; > > The while loop is going to zero this? What are we trying to do > here with offset? offset only matters for MSG_PEEK and we do not support peeking in sockmap case, hence it is unnecessary here. I "use" it here just to make the code as complete as possible. To further answer your question, it is set to 0 when we return a valid skb on line 201 inside __skb_try_recv_from_queue(), as "_off" is set to 0 and won't change unless we have MSG_PEEK. 173 bool peek_at_off = false; 174 struct sk_buff *skb; 175 int _off = 0; 176 177 if (unlikely(flags & MSG_PEEK && *off >= 0)) { 178 peek_at_off = true; 179 _off = *off; 180 } 181 182 *last = queue->prev; 183 skb_queue_walk(queue, skb) { 184 if (flags & MSG_PEEK) { 185 if (peek_at_off && _off >= skb->len && 186 (_off || skb->peeked)) { 187 _off -= skb->len; 188 continue; 189 } 190 if (!skb->len) { 191 skb = skb_set_peeked(skb); 192 if (IS_ERR(skb)) { 193 *err = PTR_ERR(skb); 194 return NULL; 195 } 196 } 197 refcount_inc(&skb->users); 198 } else { 199 __skb_unlink(skb, queue); 200 } 201 *off = _off; 202 return skb; Of course, when we return NULL, we return immediately without using offset: 1794 skb = __skb_recv_udp(sk, 0, 1, &offset, &err); 1795 if (!skb) 1796 return err; This should not be hard to figure out. Hope it is clear now. Thanks.