Re: libbpf/bpftool inconsistent handling og .data and .bss ?

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On Wed, Oct 7, 2020 at 1:31 PM Luigi Rizzo <lrizzo@xxxxxxxxxx> wrote:
>
> TL;DR; there seems to be a compiler bug with clang-10 and -O2
> when struct are in .data -- details below.
>
> On Wed, Oct 7, 2020 at 8:35 PM Andrii Nakryiko
> <andrii.nakryiko@xxxxxxxxx> wrote:
> >
> > On Wed, Oct 7, 2020 at 9:03 AM Luigi Rizzo <rizzo@xxxxxxxxxxxx> wrote:
> > >
> > > I am experiencing some weirdness in global variables handling
> > > in bpftool and libbpf, as described below.
> ...
> > > 2. .bss overrides from userspace are not seen in bpf at runtime
> > >
> > >     In foo_bpf.c I have "int x = 0;"
> > >     In the userspace program, before foo_bpf__load(), I do
> > >        obj->bss->x = 1
> > >     but after attach, the bpf code does not see the change, ie
> > >         "if (x == 0) { .. } else { .. }"
> > >     always takes the first branch.
> > >
> > >     If I initialize "int x = 2" and then do
> > >        obj->data->x = 1
> > >     the update is seen correctly ie
> > >           "if (x == 2) { .. } else { .. }"
> > >      takes one or the other depending on whether userspace overrides
> > >      the value before foo_bpf__load()
> >
> > This is quite surprising, given we have explicit selftests validating
> > that all this works. And it seems to work. Please check
> > prog_tests/skeleton.c and progs/test_skeleton.c. Can you try running
> > it and confirm that it works in your setup?
>
> Ah, this was non intuitive but obvious in hindsight:
>
> .bss is zeroed by the kernel after load(), and since my program
> changed the value before foo_bpf__load() , the memory was overwritten
> with 0s. I could confirm this by printing the value after load.
>
> If I update obj->data-><something> after __load(),
> or even after __attach() given that userspace mmaps .bss and .data,
> everything works as expected both for scalars and structs.

Check prog_tests/skeleton.c again, it sets .data, .bss, and .rodata
before the load. And checks that those values are preserved after
load. So .bss, if you initialize it manually, shouldn't zero-out what
you set.

>
> > >
> > > 3. .data overrides do not seem to work for non-scalar types
> > >     In foo_bpf.c I have
> > >           struct one { int a; }; // type also visible to userspace
> > >           struct one x { .a = 2 }; // avoid bugs #1 and #2
> > >     If in userspace I do
> > >           obj->data->x.a = 1
> > >     the update is not seen in the kernel, ie
> > >             "if (x.a == 2) { .. } else { .. }"
> > >      always takes the first branch
> > >
> >
> > Similarly, the same skeleton selftest tests this situation. So please
> > check selftests first and report if selftests for some reason don't
> > work in your case.
>
> Actually test_skeleton.c does _not_ test for struct in .data,
> only in .rodata and .bss

It doesn't matter which section it's in, I meant it's testing struct
field accesses from at least one of global data sections.

>
> There seems to be a compiler error, at least with clang-10 and -O2
>
> Note how the struct case the compiler uses '2' as immediate value
> when reading, whereas in the scalar case it correctly dereferences
> the pointer to the variable

It would be useful to include your original source code, especially
the variable declaration parts. I suspect that you declared your
struct variable as a static variable? In that case Clang will assume
nothing can change the value and can inline values like 2. So either
make sure you have a global variable declaration or use `static
volatile`. See how `const volatile` is used throughout all selftests
when working with the .rodata section.

[...]



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