On Sat, Mar 1, 2025 at 1:45 PM Mykyta Yatsenko <mykyta.yatsenko5@xxxxxxxxx> wrote: > > On 01/03/2025 08:12, Eduard Zingerman wrote: > > On Fri, 2025-02-28 at 17:52 +0000, Mykyta Yatsenko wrote: > > > > [...] > > > >> diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c > >> index 9ced1ce2334c..dd2f64903c3b 100644 > >> --- a/tools/lib/bpf/libbpf.c > >> +++ b/tools/lib/bpf/libbpf.c > >> @@ -4858,7 +4858,7 @@ bool bpf_map__autocreate(const struct bpf_map *map) > >> > >> int bpf_map__set_autocreate(struct bpf_map *map, bool autocreate) > >> { > >> - if (map->obj->state >= OBJ_LOADED) > >> + if (map->obj->state >= OBJ_PREPARED) > >> return libbpf_err(-EBUSY); > > I looked through logic in patches #1 and #2 and changes look correct. > > Running tests under valgrind does not show issues with this feature. > > The only ask from my side is to consider doing ==/!= comparisons in > > cases like above. E.g. it seems that `map->obj->state != OBJ_OPENED` > > is a bit simpler to understand when reading condition above. > > Or maybe that's just me. > I'm not sure about this one. >= or < checks for state relative to > operand more > flexibly,for example `map->obj->state >= OBJ_PREPARED` is read as > "is the object in at least PREPARED state". Perhaps, if we add more states, > these >,< checks will not require any changes, while ==, != may. > I guess this also depends on what we actually want to check here, is it that > state at least PREPARED or the state is not initial OPENED. > Not a strong opinion, though, happy to flip code to ==, !=. Those steps are logically ordered, so >= and <= makes more sense. If we ever add one extra step somewhere in between existing steps, most checks will stay correct, while with equality a lot of them might need to be adjusted to multiple equalities. > > > >> map->autocreate = autocreate; > > [...] > > >