> On Dec 21, 2023, at 6:58 AM, Martin KaFai Lau <martin.lau@xxxxxxxxx> wrote: > > On 12/21/23 5:21 AM, Daniel Borkmann wrote: >> On 12/21/23 5:45 AM, Martin KaFai Lau wrote: >>> On 12/20/23 11:10 AM, Martin KaFai Lau wrote: >>>> Good catch. It will unnecessary skip in the following batch/bucket if there is changes in the current batch/bucket. >>>> >>>> From looking at the loop again, I think it is better not to change the iter->offset during the for loop. Only update iter->offset after the for loop has concluded. >>>> >>>> The non-zero iter->offset is only useful for the first bucket, so does a test on the first bucket (state->bucket == bucket) before skipping sockets. Something like this: >>>> >>>> diff --git a/net/ipv4/udp.c b/net/ipv4/udp.c >>>> index 89e5a806b82e..a993f364d6ae 100644 >>>> --- a/net/ipv4/udp.c >>>> +++ b/net/ipv4/udp.c >>>> @@ -3139,6 +3139,7 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >>>> struct net *net = seq_file_net(seq); >>>> struct udp_table *udptable; >>>> unsigned int batch_sks = 0; >>>> + int bucket, bucket_offset; >>>> bool resized = false; >>>> struct sock *sk; >>>> >>>> @@ -3162,14 +3163,14 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >>>> iter->end_sk = 0; >>>> iter->st_bucket_done = false; >>>> batch_sks = 0; >>>> + bucket = state->bucket; >>>> + bucket_offset = 0; >>>> >>>> for (; state->bucket <= udptable->mask; state->bucket++) { >>>> struct udp_hslot *hslot2 = &udptable->hash2[state->bucket]; >>>> >>>> - if (hlist_empty(&hslot2->head)) { >>>> - iter->offset = 0; >>>> + if (hlist_empty(&hslot2->head)) >>>> continue; >>>> - } >>>> >>>> spin_lock_bh(&hslot2->lock); >>>> udp_portaddr_for_each_entry(sk, &hslot2->head) { >>>> @@ -3177,8 +3178,9 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >>>> /* Resume from the last iterated socket at the >>>> * offset in the bucket before iterator was stopped. >>>> */ >>>> - if (iter->offset) { >>>> - --iter->offset; >>>> + if (state->bucket == bucket && >>>> + bucket_offset < iter->offset) { >>>> + ++bucket_offset; >>>> continue; >>>> } >>>> if (iter->end_sk < iter->max_sk) { >>>> @@ -3192,10 +3194,10 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >>>> >>>> if (iter->end_sk) >>>> break; >>>> + } >>>> >>>> - /* Reset the current bucket's offset before moving to the next bucket. */ >>>> + if (state->bucket != bucket) >>>> iter->offset = 0; >>>> - } >>>> >>>> /* All done: no batch made. */ >>>> if (!iter->end_sk) >>> >>> I think I found another bug in the current bpf_iter_udp_batch(). The "state->bucket--;" at the end of the batch() function is wrong also. It does not need to go back to the previous bucket. After realloc with a larger batch array, it should retry on the "state->bucket" as is. I tried to force the bind() to use bucket 0 and bind a larger so_reuseport set (24 sockets). WARN_ON(state->bucket < 0) triggered. >>> >>> Going back to this bug (backward progress on --iter->offset), I think it is a bit cleaner to always reset iter->offset to 0 and advance iter->offset to the resume_offset only when needed. Something like this: >> Hm, my assumption was.. why not do something like the below, and fully start over? >> I'm mostly puzzled about the side-effects here, in particular, if for the rerun the sockets >> in the bucket could already have changed.. maybe I'm still missing something - what do >> we need to deal with exactly worst case when we need to go and retry everything, and what >> guarantees do we have? >> (only compile tested) >> diff --git a/net/ipv4/udp.c b/net/ipv4/udp.c >> index 89e5a806b82e..ca62a4bb7bec 100644 >> --- a/net/ipv4/udp.c >> +++ b/net/ipv4/udp.c >> @@ -3138,7 +3138,8 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >> struct udp_iter_state *state = &iter->state; >> struct net *net = seq_file_net(seq); >> struct udp_table *udptable; >> - unsigned int batch_sks = 0; >> + int orig_bucket, orig_offset; >> + unsigned int i, batch_sks = 0; >> bool resized = false; >> struct sock *sk; >> @@ -3149,7 +3150,8 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >> } >> udptable = udp_get_table_seq(seq, net); >> - >> + orig_bucket = state->bucket; >> + orig_offset = iter->offset; >> again: >> /* New batch for the next bucket. >> * Iterate over the hash table to find a bucket with sockets matching >> @@ -3211,9 +3213,15 @@ static struct sock *bpf_iter_udp_batch(struct seq_file *seq) >> if (!resized && !bpf_iter_udp_realloc_batch(iter, batch_sks * 3 / 2)) { >> resized = true; >> /* After allocating a larger batch, retry one more time to grab >> - * the whole bucket. >> + * the whole bucket. Drop the current refs since for the next >> + * attempt the composition could have changed, thus start over. >> */ >> - state->bucket--; >> + for (i = 0; i < iter->end_sk; i++) { >> + sock_put(iter->batch[i]); >> + iter->batch[i] = NULL; >> + } >> + state->bucket = orig_bucket; >> + iter->offset = orig_offset; > > It does not need to start over from the orig_bucket. Once it advanced to the next bucket (state->bucket++), the orig_bucket is done. Otherwise, it may need to make backward progress here on the state->bucket. The batch size too small happens on the current state->bucket, so it should retry with the same state->bucket after realloc_batch(). If the state->bucket happens to be the orig_bucket (mean it has not advanced), it will skip the same orig_offset. Thanks for the patch. I was on vacation, hence the delay in reviewing the patch. The changes around iter->offset match with what I had locally (the patch fell off my radar, sorry!). I'm not sure about semantics of the resume operation for certain corner cases like these: - The BPF UDP sockets iterator was stopped while iterating bucker #X, and the offset was set to 2. bpf_iter_udp_seq_stop then released references to the batched sockets, and marks the bucket X iterator state (aka iter->st_bucket_done) as false. - Before the iterator is "resumed", the bucket #X was mutated such that the previously iterated sockets were removed, and new sockets were added. With the current logic, the iterator will skip the first two sockets in the bucket, which isn't right. This is slightly different from the case where sockets were updated in the X -1 bucket *after* it was fully iterated. Since the bucket and sock locks are released, we don't have any guarantees that the underlying sockets table isn't mutated while the userspace has a valid iterator. What do you think about such cases? > > If the orig_bucket had changed (e.g. having more sockets than the last time it was batched) after state->bucket++, it is arguably fine because it was added after the orig_bucket was completely captured in a batch before. The same goes for (orig_bucket-1) that could have changed during the whole udp_table iteration. > >> goto again; >> } >> done: