On 04/22/2019 08:34 PM, Paul Chaignon wrote: > In case of a null check on a pointer inside a subprog, we should mark all > registers with this pointer as either safe or unknown, in both the current > and previous frames. Currently, only spilled registers and registers in > the current frame are marked. This patch also marks registers in previous > frames. > > A good reproducer looks as follow: > > 1: ptr = bpf_map_lookup_elem(map, &key); > 2: ret = subprog(ptr) { > 3: return ptr != NULL; > 4: } > 5: if (ret) > 6: value = *ptr; > > With the above, the verifier will complain on line 6 because it sees ptr > as map_value_or_null despite the null check in subprog 1. > > Note that this patch fixes another resulting bug when using > bpf_sk_release(): > > 1: sk = bpf_sk_lookup_tcp(...); > 2: subprog(sk) { > 3: if (sk) > 4: bpf_sk_release(sk); > 5: } > 6: if (!sk) > 7: return 0; > 8: return 1; > > In the above, mark_ptr_or_null_regs will warn on line 6 because it will > try to free the reference state, even though it was already freed on > line 3. > > Fixes: f4d7e40a5b71 ("bpf: introduce function calls (verification)") > Signed-off-by: Paul Chaignon <paul.chaignon@xxxxxxxxxx> > --- > kernel/bpf/verifier.c | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/kernel/bpf/verifier.c b/kernel/bpf/verifier.c > index db301e9b5295..777970d8c245 100644 > --- a/kernel/bpf/verifier.c > +++ b/kernel/bpf/verifier.c > @@ -4876,11 +4876,11 @@ static void mark_ptr_or_null_regs(struct bpf_verifier_state *vstate, u32 regno, > */ > WARN_ON_ONCE(release_reference_state(state, id)); > > - for (i = 0; i < MAX_BPF_REG; i++) > - mark_ptr_or_null_reg(state, ®s[i], id, is_null); > - > for (j = 0; j <= vstate->curframe; j++) { > state = vstate->frame[j]; > + for (i = 0; i < MAX_BPF_REG; i++) > + mark_ptr_or_null_reg(state, &state->regs[i], id, > + is_null); Small nit: I think it would be good to follow practice from clear_all_pkt_pointers() and release_reg_references() to move handling of a singe frame into its own function. > bpf_for_each_spilled_reg(i, state, reg) { > if (!reg) > continue; > What about semantics in other, similar functions like find_good_pkt_pointers()? Should this also consider all frames instead? Thanks, Daniel